My program doesn't have bugs. It just develops random features.

UE1:DyingPoint (RTNP)

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RTNP Object >> Actor >> Info >> KillPoint >> DyingPoint
Package: 
UPak

DyingPoint.

Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: KillPoint.Trigger