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UE1:Engine (UT)

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UT Object >> Subsystem >> Engine
Package: 
Engine
Direct subclass:
EditorEngine
This class in other games:
RTNP, U1, U2, UE2Runtime, UT2003, U2XMP, UT2004, UT3, UDK

Engine: The base class of the global application object classes. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Property group 'Drivers'[edit]

AudioDevice[edit]

Type: class<AudioSubsystem>

Modifiers: config


Console[edit]

Type: class<Console>

Modifiers: config


Language[edit]

Type: class<Language>

Modifiers: config


NetworkDevice[edit]

Type: class<NetDriver>

Modifiers: config


Property group 'Settings'[edit]

CacheSizeMegs[edit]

Type: int

Modifiers: config


Default value: 2

CurrentTickRate[edit]

Type: float


UseSound[edit]

Type: bool

Modifiers: config


Default value: True

Internal variables[edit]

Audio[edit]

Type: AudioSubsystem

Modifiers: const


Client[edit]

Type: Client

Modifiers: const


ClientCycles[edit]

Type: int


Cylinder[edit]

Type: Primitive


GameCycles[edit]

Type: int


GameRenderDevice[edit]

Type: class<RenderDevice>

Modifiers: config


Render[edit]

Type: RenderBase

Modifiers: const


TickCycles[edit]

Type: int