Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:Engine (UT)

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UT Object >> Subsystem >> Engine
Package: 
Engine
Direct subclass:
EditorEngine
This class in other games:
RTNP, U1, U2, UE2Runtime, UT2003, U2XMP, UT2004, UT3, UDK

Engine: The base class of the global application object classes. This is a built-in Unreal class and it shouldn't be modified.

Properties

Property group 'Drivers'

AudioDevice

Type: class<AudioSubsystem>

Modifiers: config


Console

Type: class<Console>

Modifiers: config


Language

Type: class<Language>

Modifiers: config


NetworkDevice

Type: class<NetDriver>

Modifiers: config


Property group 'Settings'

CacheSizeMegs

Type: int

Modifiers: config


Default value: 2

CurrentTickRate

Type: float


UseSound

Type: bool

Modifiers: config


Default value: True

Internal variables

Audio

Type: AudioSubsystem

Modifiers: const


Client

Type: Client

Modifiers: const


ClientCycles

Type: int


Cylinder

Type: Primitive


GameCycles

Type: int


GameRenderDevice

Type: class<RenderDevice>

Modifiers: config


Render

Type: RenderBase

Modifiers: const


TickCycles

Type: int