I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:ExplodingWall (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 1.1 Property group 'ExplodingWall'
- 1.1.1 ActivatedBy
- 1.1.2 BreakingSound
- 1.1.3 bTranslucentGlass
- 1.1.4 bUnlitGlass
- 1.1.5 ExplosionDimensions
- 1.1.6 ExplosionSize
- 1.1.7 GlassParticleSize
- 1.1.8 GlassTexture
- 1.1.9 Health
- 1.1.10 NumGlassChunks
- 1.1.11 NumWallChunks
- 1.1.12 NumWoodChunks
- 1.1.13 WallParticleSize
- 1.1.14 WallTexture
- 1.1.15 WoodParticleSize
- 1.1.16 WoodTexture
- 1.2 Default values
- 1.1 Property group 'ExplodingWall'
- 2 Events
- 3 States
- Package:
- UnrealShare
- Direct subclass:
- BreakingGlass
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ExplodingWall.
Properties[edit]
Property group 'ExplodingWall'[edit]
ActivatedBy[edit]
Type: name
Array size: 5
Default value: 'exploded'
BreakingSound[edit]
Type: Sound
bTranslucentGlass[edit]
Type: bool
bUnlitGlass[edit]
Type: bool
ExplosionDimensions[edit]
Type: float
Default value: 120.0
ExplosionSize[edit]
Type: float
Default value: 200.0
GlassParticleSize[edit]
Type: float
Default value: 1.0
GlassTexture[edit]
Type: Texture
Health[edit]
Type: int
NumGlassChunks[edit]
Type: int
NumWallChunks[edit]
Type: int
Default value: 10
NumWoodChunks[edit]
Type: int
Default value: 3
WallParticleSize[edit]
Type: float
Default value: 1.0
WallTexture[edit]
Type: Texture
WoodParticleSize[edit]
Type: float
Default value: 1.0
WoodTexture[edit]
Type: Texture
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bCollideWorld | True |
bNetTemporary | False |
bProjTarget | True |
CollisionHeight | 32.0 |
CollisionRadius | 32.0 |
DrawScale | 0.3 |
DrawType | DT_Sprite |
RemoteRole | ROLE_SimulatedProxy |
Texture | Texture'UnrealShare.s_Exp' |
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
States[edit]
Exploding[edit]
Modifiers: auto
Exploding.TakeDamage[edit]
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
Exploding.Trigger[edit]
Overrides: Actor.Trigger (global)
Exploding.Explode[edit]
function Explode (Pawn EventInstigator, Object.Vector Momentum)