I'm a doctor, not a mechanic

UE1:FallingCratePoint (RTNP)

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RTNP Object >> Actor >> Info >> FallingCratePoint
Package: 
UPak

FallingCratePoint.

Properties[edit]

box[edit]

Type: MarineBox


Target[edit]

Type: PlayerPawn


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer


States[edit]

Controlling[edit]

Controlling.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Controlling.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)