Gah - a solution with more questions. – EntropicLqd
UE1:Fan2 (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Fan2 |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT, U2XMP
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Fan2.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bCollideActors | True | ||||
bCollideWorld | True | ||||
bFixedRotationDir | True | ||||
bProjTarget | True | ||||
bStatic | False | ||||
CollisionHeight | 44.0 | ||||
CollisionRadius | 44.0 | ||||
DesiredRotation |
|
||||
DrawType | DT_Mesh | ||||
Mesh | LodMesh'UnrealShare.Fan2M' | ||||
Physics | PHYS_Rotating | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
RotationRate |
|
States[edit]
active[edit]
Modifiers: auto
active.TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)