Gah - a solution with more questions. – EntropicLqd

UE1:Fan2 (U1)

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U1 Object >> Actor >> Decoration >> Fan2
Package: 
UnrealShare
This class in other games:
RTNP, UT, U2XMP

Fan2.

Default values[edit]

Property Value
bCollideActors True
bCollideWorld True
bFixedRotationDir True
bProjTarget True
bStatic False
CollisionHeight 44.0
CollisionRadius 44.0
DesiredRotation
Member Value
Roll 1
DrawType DT_Mesh
Mesh LodMesh'UnrealShare.Fan2M'
Physics PHYS_Rotating
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Roll 20000

States[edit]

active[edit]

Modifiers: auto

active.TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)