My program doesn't have bugs. It just develops random features.

UE1:FemaleBotPlus (UT)

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UT Object >> Actor >> Pawn >> Bot >> HumanBotPlus >> FemaleBotPlus
Package: 
BotPack
Direct subclasses:
TFemale1Bot, TFemale2Bot

FemaleBotPlus.

Default values

Property Value
bIsFemale True
breathagain Sound'Botpack.FemaleSounds.(All).hgasp3'
CarcassType Class'BotPack.TFemale1Carcass'
Deaths[0] Sound'Botpack.FemaleSounds.(All).death1d'
Deaths[1] Sound'Botpack.FemaleSounds.(All).death2a'
Deaths[2] Sound'Botpack.FemaleSounds.(All).death3c'
Deaths[3] Sound'Botpack.FemaleSounds.(All).decap01'
Deaths[4] Sound'Botpack.FemaleSounds.(All).death41'
Deaths[5] Sound'Botpack.FemaleSounds.(All).death42'
Die Sound'Botpack.FemaleSounds.(All).death1d'
drown Sound'UnrealShare.Female.mdrown2fem'
HitSound1 Sound'Botpack.FemaleSounds.(All).linjur2'
HitSound2 Sound'Botpack.FemaleSounds.(All).linjur3'
HitSound3 Sound'Botpack.FemaleSounds.(All).linjur4'
HitSound4 Sound'Botpack.FemaleSounds.(All).hinjur4'
JumpSound Sound'Botpack.FemaleSounds.(All).Fjump1'
LandGrunt Sound'Botpack.FemaleSounds.(All).lland1'
StatusBelt Texture'Botpack.Icons.WomanBelt'
StatusDoll Texture'Botpack.Icons.Woman'
UWHit1 Sound'Botpack.FemaleSounds.(All).UWhit01'
UWHit2 Sound'UnrealShare.Male.MUWHit2'
VoicePackMetaClass "BotPack.VoiceFemale"

Instance functions

PlayChallenge

function PlayChallenge ()

Overrides: HumanBotPlus.PlayChallenge


PlayDecap

function PlayDecap ()


PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: HumanBotPlus.PlayDying


PlayRightHit

function PlayRightHit (float tweentime)

Overrides: HumanBotPlus.PlayRightHit


PlayVictoryDance

function PlayVictoryDance ()

Overrides: HumanBotPlus.PlayVictoryDance