Cogito, ergo sum
UE1:Bot internal variables (UT)
Contents
- 1 Internal variables
- 1.1 Accuracy
- 1.2 AlternatePath
- 1.3 AmbushSpot
- 1.4 BaseAggressiveness
- 1.5 BaseAlertness
- 1.6 bBigJump
- 1.7 bCamping
- 1.8 bCampOnlyOnce
- 1.9 bCanDuck
- 1.10 bCanFire
- 1.11 bCanTranslocate
- 1.12 bChangeDir
- 1.13 bClearShot
- 1.14 bComboPaused
- 1.15 bDevious
- 1.16 bDumbDown
- 1.17 bFireFalling
- 1.18 bFiringPaused
- 1.19 bFrustrated
- 1.20 bGathering
- 1.21 bGreenBlood
- 1.22 bHasImpactHammer
- 1.23 bImpactJumping
- 1.24 bInitLifeMessage
- 1.25 bIsCrouching
- 1.26 bJumpy
- 1.27 bKamikaze
- 1.28 bLeading
- 1.29 BlockedPath
- 1.30 bMustHunt
- 1.31 bNoClearSpecial
- 1.32 bNoShootDecor
- 1.33 bNoTact
- 1.34 bNovice
- 1.35 bPowerPlay
- 1.36 bQuickFire
- 1.37 bReadyToAttack
- 1.38 bSniping
- 1.39 bSpecialAmbush
- 1.40 bSpecialGoal
- 1.41 bSpecialPausing
- 1.42 bStayFreelance
- 1.43 bStrafeDir
- 1.44 bTacticalDir
- 1.45 bThreePlus
- 1.46 bVerbose
- 1.47 bViewTarget
- 1.48 bWallAdjust
- 1.49 bWantsToCamp
- 1.50 CampingRate
- 1.51 CampTime
- 1.52 DefaultPackage
- 1.53 DefaultSkinName
- 1.54 EnemyDropped
- 1.55 FaceSkin
- 1.56 FavoriteWeapon
- 1.57 FixedSkin
- 1.58 GoalString
- 1.59 HidingSpot
- 1.60 ImpactTarget
- 1.61 LastAcquireTime
- 1.62 LastAttractCheck
- 1.63 LastCampCheck
- 1.64 LastInvFind
- 1.65 LastPainAnim
- 1.66 LastPainTime
- 1.67 MyTranslocator
- 1.68 NextAnim
- 1.69 numHuntPaths
- 1.70 OldEnemy
- 1.71 OldMessageID
- 1.72 OldMessageType
- 1.73 OrderObject
- 1.74 PointDied
- 1.75 Rating
- 1.76 RealLastSeenPos
- 1.77 RoamTarget
- 1.78 StatusBelt
- 1.79 StatusDoll
- 1.80 StrafingAbility
- 1.81 SupportingPlayer
- 1.82 TacticalOffset
- 1.83 TeamSkin1
- 1.84 TeamSkin2
- 1.85 VoicePackMetaClass
- 1.86 WalkingSpeed
- 1.87 WanderDir
- Bot internal variables in other games:
- UT2003, UT2004
- Other member categories for this class:
- instance functions, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Internal variables[edit]
Accuracy[edit]
Type: float
AlternatePath[edit]
Type: AlternatePath
used by game AI for team games with bases
AmbushSpot[edit]
Type: AmbushPoint
BaseAggressiveness[edit]
Type: float
Default value: 0.3
BaseAlertness[edit]
Type: float
bBigJump[edit]
Type: bool
bCamping[edit]
Type: bool
bCampOnlyOnce[edit]
Type: bool
bCanDuck[edit]
Type: bool
bCanFire[edit]
Type: bool
used by TacticalMove and Charging states
bCanTranslocate[edit]
Type: bool
bChangeDir[edit]
Type: bool
tactical move boolean
bClearShot[edit]
Type: bool
bComboPaused[edit]
Type: bool
bDevious[edit]
Type: bool
bDumbDown[edit]
Type: bool
dumb down team AI
bFireFalling[edit]
Type: bool
bFiringPaused[edit]
Type: bool
bFrustrated[edit]
Type: bool
bGathering[edit]
Type: bool
bGreenBlood[edit]
Type: bool
bHasImpactHammer[edit]
Type: bool
bImpactJumping[edit]
Type: bool
bInitLifeMessage[edit]
Type: bool
bIsCrouching[edit]
Type: bool
bJumpy[edit]
Type: bool
bKamikaze[edit]
Type: bool
bLeading[edit]
Type: bool
BlockedPath[edit]
Type: NavigationPoint
bMustHunt[edit]
Type: bool
bNoClearSpecial[edit]
Type: bool
bNoShootDecor[edit]
Type: bool
bNoTact[edit]
Type: bool
bNovice[edit]
Type: bool
bPowerPlay[edit]
Type: bool
bQuickFire[edit]
Type: bool
fire quickly as moving in and out of cover
bReadyToAttack[edit]
Type: bool
can attack again
bSniping[edit]
Type: bool
bSpecialAmbush[edit]
Type: bool
bSpecialGoal[edit]
Type: bool
bSpecialPausing[edit]
Type: bool
bStayFreelance[edit]
Type: bool
bStrafeDir[edit]
Type: bool
bTacticalDir[edit]
Type: bool
used during movement between pathnodes
bThreePlus[edit]
Type: bool
high skill novice
bVerbose[edit]
Type: bool
Modifiers: config
for debugging
bViewTarget[edit]
Type: bool
is being used as a viewtarget
bWallAdjust[edit]
Type: bool
bWantsToCamp[edit]
Type: bool
CampingRate[edit]
Type: float
CampTime[edit]
Type: float
DefaultPackage[edit]
Type: string
DefaultSkinName[edit]
Type: string
EnemyDropped[edit]
Type: Weapon
FaceSkin[edit]
Type: int
FavoriteWeapon[edit]
FixedSkin[edit]
Type: int
GoalString[edit]
Type: string
HidingSpot[edit]
Type: Object.Vector
ImpactTarget[edit]
Type: Actor
LastAcquireTime[edit]
Type: float
LastAttractCheck[edit]
Type: float
LastCampCheck[edit]
Type: float
LastInvFind[edit]
Type: float
LastPainAnim[edit]
Type: name
LastPainTime[edit]
Type: float
MyTranslocator[edit]
Type: Translocator
NextAnim[edit]
Type: name
used in states with multiple, sequenced animations
numHuntPaths[edit]
Type: int
OldEnemy[edit]
Type: Pawn
OldMessageID[edit]
Type: int
OldMessageType[edit]
Type: name
OrderObject[edit]
Type: Actor
object referred to by orders (if applicable)
PointDied[edit]
Type: float
Default value: -1000.0
Rating[edit]
Type: float
RealLastSeenPos[edit]
Type: Object.Vector
RoamTarget[edit]
Type: Actor
StatusBelt[edit]
Type: Texture
Default value: Texture'Botpack.Icons.ManBelt'
StatusDoll[edit]
Type: Texture
Default value: Texture'Botpack.Icons.Man'
StrafingAbility[edit]
Type: float
SupportingPlayer[edit]
Type: PlayerPawn
TacticalOffset[edit]
Type: float
TeamSkin1[edit]
Type: int
TeamSkin2[edit]
Type: int
VoicePackMetaClass[edit]
Type: string
Default value: "BotPack.ChallengeVoicePack"
WalkingSpeed[edit]
Type: float
Default value: 0.35
WanderDir[edit]
Type: Object.Vector