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UE1:Bot internal variables (UT)

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UT Object >> Actor >> Pawn >> Bot (internal variables)

Contents

Bot internal variables in other games:
UT2003, UT2004
Other member categories for this class:
instance functions, states

Internal variables[edit]

Accuracy[edit]

Type: float


AlternatePath[edit]

Type: AlternatePath

used by game AI for team games with bases

AmbushSpot[edit]

Type: AmbushPoint


BaseAggressiveness[edit]

Type: float


Default value: 0.3

BaseAlertness[edit]

Type: float


bBigJump[edit]

Type: bool


bCamping[edit]

Type: bool


bCampOnlyOnce[edit]

Type: bool


bCanDuck[edit]

Type: bool


bCanFire[edit]

Type: bool

used by TacticalMove and Charging states

bCanTranslocate[edit]

Type: bool


bChangeDir[edit]

Type: bool

tactical move boolean

bClearShot[edit]

Type: bool


bComboPaused[edit]

Type: bool


bDevious[edit]

Type: bool


bDumbDown[edit]

Type: bool

dumb down team AI

bFireFalling[edit]

Type: bool


bFiringPaused[edit]

Type: bool


bFrustrated[edit]

Type: bool


bGathering[edit]

Type: bool


bGreenBlood[edit]

Type: bool


bHasImpactHammer[edit]

Type: bool


bImpactJumping[edit]

Type: bool


bInitLifeMessage[edit]

Type: bool


bIsCrouching[edit]

Type: bool


bJumpy[edit]

Type: bool


bKamikaze[edit]

Type: bool


bLeading[edit]

Type: bool


BlockedPath[edit]

Type: NavigationPoint


bMustHunt[edit]

Type: bool


bNoClearSpecial[edit]

Type: bool


bNoShootDecor[edit]

Type: bool


bNoTact[edit]

Type: bool


bNovice[edit]

Type: bool


bPowerPlay[edit]

Type: bool


bQuickFire[edit]

Type: bool

fire quickly as moving in and out of cover

bReadyToAttack[edit]

Type: bool

can attack again

bSniping[edit]

Type: bool


bSpecialAmbush[edit]

Type: bool


bSpecialGoal[edit]

Type: bool


bSpecialPausing[edit]

Type: bool


bStayFreelance[edit]

Type: bool


bStrafeDir[edit]

Type: bool


bTacticalDir[edit]

Type: bool

used during movement between pathnodes

bThreePlus[edit]

Type: bool

high skill novice

bVerbose[edit]

Type: bool

Modifiers: config

for debugging

bViewTarget[edit]

Type: bool

is being used as a viewtarget

bWallAdjust[edit]

Type: bool


bWantsToCamp[edit]

Type: bool


CampingRate[edit]

Type: float


CampTime[edit]

Type: float


DefaultPackage[edit]

Type: string


DefaultSkinName[edit]

Type: string


EnemyDropped[edit]

Type: Weapon


FaceSkin[edit]

Type: int


FavoriteWeapon[edit]

Type: class<Weapon>


FixedSkin[edit]

Type: int


GoalString[edit]

Type: string


HidingSpot[edit]

Type: Object.Vector


ImpactTarget[edit]

Type: Actor


LastAcquireTime[edit]

Type: float


LastAttractCheck[edit]

Type: float


LastCampCheck[edit]

Type: float


LastInvFind[edit]

Type: float


LastPainAnim[edit]

Type: name


LastPainTime[edit]

Type: float


MyTranslocator[edit]

Type: Translocator


NextAnim[edit]

Type: name

used in states with multiple, sequenced animations

numHuntPaths[edit]

Type: int


OldEnemy[edit]

Type: Pawn


OldMessageID[edit]

Type: int


OldMessageType[edit]

Type: name


OrderObject[edit]

Type: Actor

object referred to by orders (if applicable)

PointDied[edit]

Type: float


Default value: -1000.0

Rating[edit]

Type: float


RealLastSeenPos[edit]

Type: Object.Vector


RoamTarget[edit]

Type: Actor


StatusBelt[edit]

Type: Texture


Default value: Texture'Botpack.Icons.ManBelt'

StatusDoll[edit]

Type: Texture


Default value: Texture'Botpack.Icons.Man'

StrafingAbility[edit]

Type: float


SupportingPlayer[edit]

Type: PlayerPawn


TacticalOffset[edit]

Type: float


TeamSkin1[edit]

Type: int


TeamSkin2[edit]

Type: int


VoicePackMetaClass[edit]

Type: string


Default value: "BotPack.ChallengeVoicePack"

WalkingSpeed[edit]

Type: float


Default value: 0.35

WanderDir[edit]

Type: Object.Vector