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UE1:Translocator (UT)

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UT Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> Translocator
Package: 
BotPack

Translocator.

Properties[edit]

bBotMoveFire[edit]

Type: bool


bTTargetOut[edit]

Type: bool


DesiredTarget[edit]

Type: Actor


FireDelay[edit]

Type: float


MaxTossForce[edit]

Type: float


Default value: 830.0

PreviousWeapon[edit]

Type: Weapon


TossForce[edit]

Type: float


TTarget[edit]

Type: TranslocatorTarget


Default values[edit]

Property Value
AIRating -1.0
AltFireSound Sound'Botpack.Translocator.ReturnTarget'
AutoSwitchPriority 0
bCanThrow False
bNoSmooth False
CollisionHeight 3.0
CollisionRadius 8.0
DeathMessage "%k telefragged %o!"
FireOffset
Member Value
X 15.0
Y -13.0
Z -7.0
FireSound Sound'Botpack.Translocator.ThrowTarget'
FiringSpeed 1.0
Icon Texture'Botpack.Icons.UseTrans'
ItemName "Translocator"
Mass 10.0
Mesh LodMesh'Botpack.Trans3loc'
PickupAmmoCount 1
PickupMessage "You got the Translocator Source Module."
PickupViewMesh LodMesh'Botpack.Trans3loc'
PlayerViewMesh LodMesh'Botpack.Transloc'
PlayerViewOffset
Member Value
X 5.0
Y -4.2
Z -7.0
RespawnTime 0.0
StatusIcon Texture'Botpack.Icons.UseTrans'
ThirdPersonMesh LodMesh'Botpack.Trans3loc'
WeaponDescription "Classification: Personal Teleportation Device\n\nPrimary Fire: Launches the destination module. Throw the module to the location you would like to teleport to.\n\nSecondary Fire: Activates the translocator and teleports the user to the destination module.\n\nTechniques: Throw your destination module at another player and then activate the secondary fire, and you will telefrag your opponent! If you press your primary fire button when activating your translocator with the secondary fire, the last weapon you had selected will automatically return once you have translocated."

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Weapon.Destroyed


Other instance functions[edit]

AltFire[edit]

function AltFire (float Value)

Overrides: TournamentWeapon.AltFire


BringUp[edit]

function BringUp ()

Overrides: Weapon.BringUp


ClientAltFire[edit]

simulated function bool ClientAltFire (float Value)

Overrides: TournamentWeapon.ClientAltFire


ClientFire[edit]

simulated function bool ClientFire (float Value)

Overrides: TournamentWeapon.ClientFire


ClientWeaponEvent[edit]

simulated function ClientWeaponEvent (name EventType)

Overrides: Weapon.ClientWeaponEvent


Fire[edit]

function Fire (float Value)

Overrides: TournamentWeapon.Fire


HandlePickupQuery[edit]

function bool HandlePickupQuery (Inventory Item)

Overrides: TournamentWeapon.HandlePickupQuery


PlayFiring[edit]

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring


PlayIdleAnim[edit]

simulated function PlayIdleAnim ()

Overrides: TournamentWeapon.PlayIdleAnim


PlayPostSelect[edit]

simulated function PlayPostSelect ()

Overrides: TournamentWeapon.PlayPostSelect


PlaySelect[edit]

simulated function PlaySelect ()

Overrides: TournamentWeapon.PlaySelect


RaiseUp[edit]

function RaiseUp (Weapon OldWeapon)

Overrides: Weapon.RaiseUp


RateSelf[edit]

function float RateSelf (out int bUseAltMode)

Overrides: Weapon.RateSelf


ReturnToPreviousWeapon[edit]

function ReturnToPreviousWeapon ()


setHand[edit]

function setHand (float Hand)

Overrides: Weapon.setHand


SetSwitchPriority[edit]

function SetSwitchPriority (Pawn Other)

Overrides: Weapon.SetSwitchPriority


SpawnEffect[edit]

function SpawnEffect (Object.Vector Start, Object.Vector Dest)


SuggestAttackStyle[edit]

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle[edit]

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle


ThrowTarget[edit]

function ThrowTarget ()


Translocate[edit]

function Translocate ()


TweenDown[edit]

simulated function TweenDown ()

Overrides: TournamentWeapon.TweenDown


States[edit]

Idle[edit]

Idle.AnimEnd[edit]

event AnimEnd ()

Overrides: Weapon.Idle.AnimEnd


Idle.PutDown[edit]

function bool PutDown ()

Overrides: Weapon.Idle.PutDown


NormalFire[edit]

Inherits from: TournamentWeapon.NormalFire

Ignores: NormalFire.AltFire, NormalFire.AnimEnd, NormalFire.Fire

NormalFire.PutDown[edit]

function bool PutDown ()

Overrides: Weapon.PutDown (global)