My program doesn't have bugs. It just develops random features.
UE1:Translocator (UT)
Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> Translocator |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AltFire
- 2.2.2 BringUp
- 2.2.3 ClientAltFire
- 2.2.4 ClientFire
- 2.2.5 ClientWeaponEvent
- 2.2.6 Fire
- 2.2.7 HandlePickupQuery
- 2.2.8 PlayFiring
- 2.2.9 PlayIdleAnim
- 2.2.10 PlayPostSelect
- 2.2.11 PlaySelect
- 2.2.12 RaiseUp
- 2.2.13 RateSelf
- 2.2.14 ReturnToPreviousWeapon
- 2.2.15 setHand
- 2.2.16 SetSwitchPriority
- 2.2.17 SpawnEffect
- 2.2.18 SuggestAttackStyle
- 2.2.19 SuggestDefenseStyle
- 2.2.20 ThrowTarget
- 2.2.21 Translocate
- 2.2.22 TweenDown
- 3 States
- Package:
- BotPack
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Translocator.
Properties[edit]
bBotMoveFire[edit]
Type: bool
bTTargetOut[edit]
Type: bool
DesiredTarget[edit]
Type: Actor
FireDelay[edit]
Type: float
MaxTossForce[edit]
Type: float
Default value: 830.0
PreviousWeapon[edit]
Type: Weapon
TossForce[edit]
Type: float
TTarget[edit]
Type: TranslocatorTarget
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | -1.0 | ||||||||
AltFireSound | Sound'Botpack.Translocator.ReturnTarget' | ||||||||
AutoSwitchPriority | 0 | ||||||||
bCanThrow | False | ||||||||
bNoSmooth | False | ||||||||
CollisionHeight | 3.0 | ||||||||
CollisionRadius | 8.0 | ||||||||
DeathMessage | "%k telefragged %o!" | ||||||||
FireOffset |
|
||||||||
FireSound | Sound'Botpack.Translocator.ThrowTarget' | ||||||||
FiringSpeed | 1.0 | ||||||||
Icon | Texture'Botpack.Icons.UseTrans' | ||||||||
ItemName | "Translocator" | ||||||||
Mass | 10.0 | ||||||||
Mesh | LodMesh'Botpack.Trans3loc' | ||||||||
PickupAmmoCount | 1 | ||||||||
PickupMessage | "You got the Translocator Source Module." | ||||||||
PickupViewMesh | LodMesh'Botpack.Trans3loc' | ||||||||
PlayerViewMesh | LodMesh'Botpack.Transloc' | ||||||||
PlayerViewOffset |
|
||||||||
RespawnTime | 0.0 | ||||||||
StatusIcon | Texture'Botpack.Icons.UseTrans' | ||||||||
ThirdPersonMesh | LodMesh'Botpack.Trans3loc' | ||||||||
WeaponDescription | "Classification: Personal Teleportation Device\n\nPrimary Fire: Launches the destination module. Throw the module to the location you would like to teleport to.\n\nSecondary Fire: Activates the translocator and teleports the user to the destination module.\n\nTechniques: Throw your destination module at another player and then activate the secondary fire, and you will telefrag your opponent! If you press your primary fire button when activating your translocator with the secondary fire, the last weapon you had selected will automatically return once you have translocated." |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Weapon.Destroyed
Other instance functions[edit]
AltFire[edit]
Overrides: TournamentWeapon.AltFire
BringUp[edit]
Overrides: Weapon.BringUp
ClientAltFire[edit]
Overrides: TournamentWeapon.ClientAltFire
ClientFire[edit]
Overrides: TournamentWeapon.ClientFire
ClientWeaponEvent[edit]
Overrides: Weapon.ClientWeaponEvent
Fire[edit]
Overrides: TournamentWeapon.Fire
HandlePickupQuery[edit]
Overrides: TournamentWeapon.HandlePickupQuery
PlayFiring[edit]
Overrides: Weapon.PlayFiring
PlayIdleAnim[edit]
Overrides: TournamentWeapon.PlayIdleAnim
PlayPostSelect[edit]
Overrides: TournamentWeapon.PlayPostSelect
PlaySelect[edit]
Overrides: TournamentWeapon.PlaySelect
RaiseUp[edit]
Overrides: Weapon.RaiseUp
RateSelf[edit]
Overrides: Weapon.RateSelf
ReturnToPreviousWeapon[edit]
setHand[edit]
Overrides: Weapon.setHand
SetSwitchPriority[edit]
Overrides: Weapon.SetSwitchPriority
SpawnEffect[edit]
SuggestAttackStyle[edit]
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle[edit]
Overrides: Weapon.SuggestDefenseStyle
ThrowTarget[edit]
Translocate[edit]
TweenDown[edit]
Overrides: TournamentWeapon.TweenDown
States[edit]
Idle[edit]
Idle.AnimEnd[edit]
Overrides: Weapon.Idle.AnimEnd
Idle.PutDown[edit]
Overrides: Weapon.Idle.PutDown
NormalFire[edit]
Inherits from: TournamentWeapon.NormalFire
Ignores: NormalFire.AltFire, NormalFire.AnimEnd, NormalFire.Fire
NormalFire.PutDown[edit]
Overrides: Weapon.PutDown (global)