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UE1:TranslocatorTarget (UT)

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UT Object >> Actor >> Projectile >> TranslocatorTarget
Package: 
BotPack

TranslocatorTarget.

Properties[edit]

Property group 'TranslocatorTarget'[edit]

DisruptionThreshold[edit]

Type: float


Default value: 65.0

Internal variables[edit]

bAlreadyHit[edit]

Type: bool


bTempDamage[edit]

Type: bool


DesiredTarget[edit]

Type: Actor


Disruption[edit]

Type: float


Disruptor[edit]

Type: Pawn


Glow[edit]

Type: TranslocGlow


GlowColor[edit]

Type: class<TranslocGlow>

Array size: 4


Default value, index 0: Class'BotPack.TranslocGlow'

Default value, index 1: Class'BotPack.TranslocBlue'

Default value, index 2: Class'BotPack.TranslocGreen'

Default value, index 3: Class'BotPack.TranslocGold'

Master[edit]

Type: Translocator


RealLocation[edit]

Type: Object.Vector


Shadow[edit]

Type: Decal


SpawnTime[edit]

Type: float


Default values[edit]

Property Value
AmbientSound Sound'Botpack.Translocator.targethum'
bBounce True
bNetTemporary False
bProjTarget True
CollisionHeight 3.0
CollisionRadius 10.0
ImpactSound Sound'UnrealShare.Eightball.GrenadeFloor'
LifeSpan 0.0
Mass 50.0
Mesh LodMesh'Botpack.Module'
RemoteRole ROLE_SimulatedProxy
SoundRadius 20
SoundVolume 100

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


ZoneChange[edit]

simulated singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions[edit]

Disrupted[edit]

function bool Disrupted ()


DropFrom[edit]

function DropFrom (Object.Vector StartLocation)


Throw[edit]

function Throw (Pawn Thrower, float force, Object.Vector StartPosition)


States[edit]

Pickup[edit]

Modifiers: auto

Pickup.AnimEnd[edit]

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Pickup.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Pickup.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


Pickup.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


Pickup.Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)


Pickup.TakeDamage[edit]

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, name DamageType)

Overrides: Actor.TakeDamage (global)


Pickup.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Pickup.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)


Pickup.Touch[edit]

singular event Touch (Actor Other)

Overrides: Projectile.Touch (global)