Always snap to grid
UE1:Decal (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- FadeShadow, PlayerShadow, Scorch, TargetShadow
- This class in other games:
- UE2Runtime, UT2003, U2, U2XMP, UT2004
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Properties[edit]
LastRenderedTime[edit]
Type: float
MultiDecalLevel[edit]
Type: int
Default value: 4
SurfList[edit]
Modifiers: const
Default values[edit]
Property | Value |
---|---|
bGameRelevant | True |
bHighDetail | True |
bNetOptional | True |
bNetTemporary | True |
bUnlit | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_None |
RemoteRole | ROLE_None |
Functions[edit]
Native functions[edit]
AttachDecal[edit]
simulated native function Texture AttachDecal (float TraceDistance, optional Object.Vector DecalDir)
DetachDecal[edit]
simulated native function DetachDecal ()
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Update[edit]
event Update (Actor L)
Other instance functions[edit]
AttachToSurface[edit]
simulated function AttachToSurface ()