UE1:Decal (UT)

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UT Object >> Actor >> Decal
Package:
Engine
Direct subclasses:
FadeShadow, PlayerShadow, Scorch, TargetShadow
This class in other games:

null

Properties

LastRenderedTime

Type: float


MultiDecalLevel

Type: int


Default value: 4

SurfList

Type: array<int>

Modifiers: const


Default values

Functions

Native functions

AttachDecal

simulated native function Texture AttachDecal (float TraceDistance, optional Object.Vector DecalDir)


DetachDecal

simulated native function DetachDecal ()


Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Update

event Update (Actor L)


Other instance functions

AttachToSurface

simulated function AttachToSurface ()