Cogito, ergo sum

UE1:TargetShadow (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Decal >> TargetShadow
Package: 
BotPack

null

Default values[edit]

Property Value
DrawScale 0.2
MultiDecalLevel 0
Rotation
Member Value
Pitch 16384
Texture Texture'Botpack.energymark'

Functions[edit]

Events[edit]

Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

AttachToSurface[edit]

function AttachToSurface ()

Overrides: Decal.AttachToSurface