Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:TournamentWeapon (UT)
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AltFire
- 2.2.2 BecomeItem
- 2.2.3 ClientAltFire
- 2.2.4 ClientFire
- 2.2.5 ClientPutDown
- 2.2.6 DropFrom
- 2.2.7 Finish
- 2.2.8 Fire
- 2.2.9 ForceAltFire
- 2.2.10 ForceClientAltFire
- 2.2.11 ForceClientFire
- 2.2.12 ForceFire
- 2.2.13 HandlePickupQuery
- 2.2.14 PlayIdleAnim
- 2.2.15 PlayPostSelect
- 2.2.16 PlaySelect
- 2.2.17 SetWeaponStay
- 2.2.18 TweenDown
- 2.2.19 TweenToStill
- 3 States
- Package:
- BotPack
- Direct subclasses:
- ChainSaw, Enforcer, ImpactHammer, Minigun2, PulseGun, Ripper, ShockRifle, SniperRifle, Translocator, UT_BioRifle, UT_Eightball, UT_FlakCannon, WarHeadLauncher
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TournamentWeapon.
Properties[edit]
Property group 'TournamentWeapon'[edit]
AltFireTime[edit]
Type: float
used to synch server and client firing up
FireTime[edit]
Type: float
Internal variables[edit]
Affector[edit]
Type: TournamentPickup
bCanClientFire[edit]
Type: bool
bForceAltFire[edit]
Type: bool
bForceFire[edit]
Type: bool
FireAdjust[edit]
Type: float
Default value: 1.0
FireStartTime[edit]
Type: float
InstFlash[edit]
Type: float
InstFog[edit]
Type: Object.Vector
WeaponDescription[edit]
Type: string
Modifiers: localized
Default values[edit]
Property | Value |
---|---|
AltDamageType | 'Unspecified' |
bClientAnim | True |
MyDamageType | 'Unspecified' |
PickupMessageClass | Class'BotPack.PickupMessagePlus' |
Functions[edit]
Events[edit]
AnimEnd[edit]
Overrides: Actor.AnimEnd
Landed[edit]
Overrides: Actor.Landed
Other instance functions[edit]
AltFire[edit]
Overrides: Weapon.AltFire
BecomeItem[edit]
Overrides: Inventory.BecomeItem
ClientAltFire[edit]
Overrides: Weapon.ClientAltFire
ClientFire[edit]
Overrides: Weapon.ClientFire
ClientPutDown[edit]
Overrides: Weapon.ClientPutDown
DropFrom[edit]
Overrides: Weapon.DropFrom
Finish[edit]
Overrides: Weapon.Finish
Fire[edit]
Overrides: Weapon.Fire
ForceAltFire[edit]
Overrides: Weapon.ForceAltFire
ForceClientAltFire[edit]
ForceClientFire[edit]
ForceFire[edit]
Overrides: Weapon.ForceFire
HandlePickupQuery[edit]
Overrides: Weapon.HandlePickupQuery
PlayIdleAnim[edit]
Overrides: Weapon.PlayIdleAnim
PlayPostSelect[edit]
Overrides: Weapon.PlayPostSelect
PlaySelect[edit]
Overrides: Weapon.PlaySelect
SetWeaponStay[edit]
Overrides: Weapon.SetWeaponStay
TweenDown[edit]
Overrides: Weapon.TweenDown
TweenToStill[edit]
Overrides: Weapon.TweenToStill
States[edit]
Active[edit]
Inherits from: Weapon.Active
Active.EndState[edit]
Overrides: Object.EndState (global)
Active.ForceAltFire[edit]
Overrides: ForceAltFire (global)
Active.ForceFire[edit]
Overrides: ForceFire (global)
AltFiring[edit]
AltFiring.AnimEnd[edit]
Overrides: AnimEnd (global)
AltFiring.AltFire[edit]
Overrides: Weapon.AltFiring.AltFire
AltFiring.Fire[edit]
Overrides: Weapon.AltFiring.Fire
AltFiring.ForceAltFire[edit]
Overrides: ForceAltFire (global)
AltFiring.ForceFire[edit]
Overrides: ForceFire (global)
ClientActive[edit]
ClientActive.AnimEnd[edit]
Overrides: AnimEnd (global)
ClientActive.BeginState[edit]
Overrides: Object.BeginState (global)
ClientActive.EndState[edit]
Overrides: Object.EndState (global)
ClientActive.ClientAltFire[edit]
Overrides: ClientAltFire (global)
ClientActive.ClientFire[edit]
Overrides: ClientFire (global)
ClientActive.ForceClientAltFire[edit]
Overrides: ForceClientAltFire (global)
ClientActive.ForceClientFire[edit]
Overrides: ForceClientFire (global)
ClientAltFiring[edit]
ClientAltFiring.AnimEnd[edit]
Overrides: AnimEnd (global)
ClientAltFiring.EndState[edit]
Overrides: Object.EndState (global)
ClientAltFiring.ClientAltFire[edit]
Overrides: ClientAltFire (global)
ClientAltFiring.ClientFire[edit]
Overrides: ClientFire (global)
ClientDown[edit]
ClientDown.AnimEnd[edit]
Overrides: AnimEnd (global)
ClientDown.BeginState[edit]
Overrides: Object.BeginState (global)
ClientDown.Tick[edit]
Overrides: Actor.Tick (global)
ClientDown.ClientAltFire[edit]
Overrides: ClientAltFire (global)
ClientDown.ClientFire[edit]
Overrides: ClientFire (global)
ClientDown.ForceClientAltFire[edit]
Overrides: ForceClientAltFire (global)
ClientDown.ForceClientFire[edit]
Overrides: ForceClientFire (global)
ClientFiring[edit]
ClientFiring.AnimEnd[edit]
Overrides: AnimEnd (global)
ClientFiring.EndState[edit]
Overrides: Object.EndState (global)
ClientFiring.ClientAltFire[edit]
Overrides: ClientAltFire (global)
ClientFiring.ClientFire[edit]
Overrides: ClientFire (global)
DownWeapon[edit]
Inherits from: Weapon.DownWeapon
Ignores: AltFire, AnimEnd, Fire
DownWeapon.BeginState[edit]
Overrides: Weapon.DownWeapon.BeginState
NormalFire[edit]
NormalFire.AnimEnd[edit]
Overrides: AnimEnd (global)
NormalFire.AltFire[edit]
Overrides: Weapon.NormalFire.AltFire
NormalFire.Fire[edit]
Overrides: Weapon.NormalFire.Fire
NormalFire.ForceAltFire[edit]
Overrides: ForceAltFire (global)
NormalFire.ForceFire[edit]
Overrides: ForceFire (global)
Pickup[edit]
Inherits from: Inventory.Pickup
Modifiers: auto
Pickup.Landed[edit]
Overrides: Inventory.Pickup.Landed