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UE1:SniperRifle (UT)
Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> SniperRifle |
Contents
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SniperRifle A military redesign of the rifle.
Properties[edit]
FireAnims[edit]
Type: name
Array size: 5
Default value, index 0: 'Fire'
Default value, index 1: 'Fire2'
Default value, index 2: 'Fire3'
Default value, index 3: 'Fire4'
Default value, index 4: 'Fire5'
NumFire[edit]
Type: int
OwnerLocation[edit]
Type: Object.Vector
StillStart[edit]
Type: float
StillTime[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.54 | ||||||||
AltDamageType | 'Decapitated' | ||||||||
AltRefireRate | 0.3 | ||||||||
AmmoName | Class'BotPack.BulletBox' | ||||||||
AutoSwitchPriority | 5 | ||||||||
bAltInstantHit | True | ||||||||
bDrawMuzzleFlash | True | ||||||||
bInstantHit | True | ||||||||
bMuzzleFlashParticles | True | ||||||||
bNoSmooth | False | ||||||||
BobDamping | 0.975 | ||||||||
CollisionHeight | 8.0 | ||||||||
CollisionRadius | 32.0 | ||||||||
DeathMessage | "%k put a bullet through %o's head." | ||||||||
FireOffset |
|
||||||||
FireSound | Sound'Botpack.SniperRifle.SniperFire' | ||||||||
FiringSpeed | 1.8 | ||||||||
FlashC | 0.031 | ||||||||
FlashLength | 0.013 | ||||||||
FlashO | 0.014 | ||||||||
FlashS | 256 | ||||||||
FlashY | 0.11 | ||||||||
Icon | Texture'Botpack.Icons.UseRifle' | ||||||||
InventoryGroup | 10 | ||||||||
ItemName | "Sniper Rifle" | ||||||||
Mesh | LodMesh'Botpack.RiflePick' | ||||||||
MFTexture | Texture'Botpack.Rifle.MuzzleFlash2' | ||||||||
MuzzleFlashMesh | LodMesh'Botpack.muzzsr3' | ||||||||
MuzzleFlashScale | 0.1 | ||||||||
MuzzleFlashStyle | STY_Translucent | ||||||||
MuzzleFlashTexture | Texture'Botpack.Skins.Muzzy3' | ||||||||
MuzzleScale | 1.0 | ||||||||
MyDamageType | 'shot' | ||||||||
NameColor |
|
||||||||
PickupAmmoCount | 8 | ||||||||
PickupMessage | "You got a Sniper Rifle." | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'Botpack.RiflePick' | ||||||||
PlayerViewMesh | LodMesh'Botpack.Rifle2m' | ||||||||
PlayerViewOffset |
|
||||||||
PlayerViewScale | 2.0 | ||||||||
RefireRate | 0.6 | ||||||||
Rotation |
|
||||||||
SelectSound | Sound'UnrealI.Rifle.RiflePickup' | ||||||||
ShakeMag | 400.0 | ||||||||
ShakeTime | 0.15 | ||||||||
ShakeVert | 8.0 | ||||||||
StatusIcon | Texture'Botpack.Icons.UseRifle' | ||||||||
ThirdPersonMesh | LodMesh'Botpack.RifleHand' | ||||||||
WeaponDescription | "Classification: Long Range Ballistic\n\nRegular Fire: Fires a high powered bullet. Can kill instantly when applied to the cranium of opposing forces. \n\nSecondary Fire: Zooms the rifle in, up to eight times normal vision. Allows for extreme precision from hundreds of yards away.\n\nTechniques: Great for long distance headshots!" |
Functions[edit]
Events[edit]
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
AltFire[edit]
Overrides: TournamentWeapon.AltFire
ClientAltFire[edit]
Overrides: TournamentWeapon.ClientAltFire
Finish[edit]
Overrides: TournamentWeapon.Finish
PlayFiring[edit]
Overrides: Weapon.PlayFiring
PlayIdleAnim[edit]
Overrides: TournamentWeapon.PlayIdleAnim
PostRender[edit]
Overrides: Weapon.PostRender
ProcessTraceHit[edit]
Overrides: Weapon.ProcessTraceHit
RateSelf[edit]
Overrides: Weapon.RateSelf
setHand[edit]
Overrides: Weapon.setHand
TraceFire[edit]
Overrides: Weapon.TraceFire
States[edit]
Idle[edit]
Idle.BeginState[edit]
Overrides: Object.BeginState (global)
Idle.EndState[edit]
Overrides: Object.EndState (global)
Idle.Fire[edit]
Overrides: TournamentWeapon.Fire (global)
NormalFire[edit]
NormalFire.EndState[edit]
Overrides: Object.EndState (global)
Zooming[edit]
Zooming.BeginState[edit]
Overrides: Object.BeginState (global)
Zooming.Tick[edit]
Overrides: Actor.Tick (global)