Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:BulletBox (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Ammo >> TournamentAmmo >> BulletBox

Contents

Package: 
BotPack
Direct subclasses:
RifleShell, VBulletBox

BulletBox.

Default values[edit]

Property Value
AmmoAmount 10
bCollideActors True
CollisionHeight 10.0
CollisionRadius 15.0
Icon Texture'UnrealI.Icons.I_RIFLEAmmo'
ItemName "Box of Rifle Rounds"
MaxAmmo 50
MaxDesireability 0.24
Mesh LodMesh'Botpack.BulletBoxM'
Physics PHYS_Falling
PickupMessage "You got a box of rifle rounds."
PickupViewMesh LodMesh'Botpack.BulletBoxM'
Skin Texture'Botpack.Skins.BulletBoxT'
UsedInWeaponSlot[9] 1