I'm a doctor, not a mechanic
UE1:WarHeadLauncher (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> WarHeadLauncher |
Contents
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WarHeadLauncher
Properties[edit]
bCanFire[edit]
Type: bool
bGuiding[edit]
Type: bool
bShowStatic[edit]
Type: bool
GuidedShell[edit]
Type: GuidedWarShell
GuidingPawn[edit]
Type: PlayerPawn
Scroll[edit]
Type: int
StartRotation[edit]
Type: Object.Rotator
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 1.0 | ||||||||
AltProjectileClass | Class'BotPack.GuidedWarShell' | ||||||||
AltRefireRate | 0.25 | ||||||||
AmmoName | Class'BotPack.WarheadAmmo' | ||||||||
AutoSwitchPriority | 10 | ||||||||
bAltWarnTarget | True | ||||||||
bNoSmooth | False | ||||||||
BobDamping | 0.975 | ||||||||
bSpecialIcon | True | ||||||||
bSplashDamage | True | ||||||||
bWarnTarget | True | ||||||||
CollisionHeight | 23.0 | ||||||||
CollisionRadius | 45.0 | ||||||||
DeathMessage | "%o was vaporized by %k's %w!!" | ||||||||
FireOffset |
|
||||||||
FireSound | Sound'Botpack.Redeemer.WarheadShot' | ||||||||
FiringSpeed | 1.0 | ||||||||
Icon | Texture'Botpack.Icons.UseWarH' | ||||||||
InstFlash | -0.4 | ||||||||
InstFog |
|
||||||||
InventoryGroup | 10 | ||||||||
ItemName | "Redeemer" | ||||||||
Mesh | LodMesh'Botpack.WHPick' | ||||||||
NameColor |
|
||||||||
PickupAmmoCount | 1 | ||||||||
PickupMessage | "You got the Redeemer." | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'Botpack.WHPick' | ||||||||
PlayerViewMesh | LodMesh'Botpack.WarHead' | ||||||||
PlayerViewOffset |
|
||||||||
ProjectileClass | Class'BotPack.WarShell' | ||||||||
RefireRate | 0.25 | ||||||||
ReloadCount | 1 | ||||||||
RespawnTime | 60.0 | ||||||||
SelectSound | Sound'Botpack.Redeemer.WarheadPickup' | ||||||||
ShakeMag | 350.0 | ||||||||
ShakeTime | 0.2 | ||||||||
ShakeVert | 7.5 | ||||||||
StatusIcon | Texture'Botpack.Icons.UseWarH' | ||||||||
ThirdPersonMesh | LodMesh'Botpack.WHHand' | ||||||||
WeaponDescription | "Classification: Thermonuclear Device\n\nPrimary Fire: Launches a huge yet slow moving missile that, upon striking a solid surface, will explode and send out a gigantic shock wave, instantly pulverizing anyone or anything within its colossal radius, including yourself.\n\nSecondary Fire: Take control of the missile and fly it anywhere. You can press the primary fire button to explode the missile early.\n\nTechniques: Remember that while this rocket is being piloted you are a sitting duck. If an opponent manages to hit your incoming Redeemer missile while it's in the air, the missile will explode harmlessly." |
Instance functions[edit]
AltFire[edit]
function AltFire (float Value)
Overrides: TournamentWeapon.AltFire
ClientAltFire[edit]
Overrides: TournamentWeapon.ClientAltFire
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring
PostRender[edit]
simulated function PostRender (Canvas Canvas)
Overrides: Weapon.PostRender
RateSelf[edit]
Overrides: Weapon.RateSelf
setHand[edit]
function setHand (float Hand)
Overrides: Weapon.setHand
SetWeaponStay[edit]
function SetWeaponStay ()
Overrides: TournamentWeapon.SetWeaponStay
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
States[edit]
Finishing[edit]
Finishing.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Guiding[edit]
Guiding.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Guiding.EndState[edit]
event EndState ()
Overrides: Object.EndState (global)
Guiding.AltFire[edit]
function AltFire (float Value)
Overrides: AltFire (global)
Guiding.Fire[edit]
function Fire (float Value)
Overrides: TournamentWeapon.Fire (global)