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UE1:WarShell (UT)

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UT Object >> Actor >> Projectile >> WarShell
Package: 
BotPack
Direct subclass:
GuidedWarShell

WarShell.

Properties[edit]

CannonTimer[edit]

Type: float


SmokeRate[edit]

Type: float


trail[edit]

Type: RedeemerTrail


Default values[edit]

Property Value
AmbientGlow 78
AmbientSound Sound'Botpack.Redeemer.WarFly'
bNetTemporary False
bProjTarget True
bUnlit True
CollisionHeight 8.0
CollisionRadius 15.0
Damage 1000.0
ExplosionDecal Class'BotPack.NuclearMark'
Mesh LodMesh'Botpack.missile'
MomentumTransfer 100000
MyDamageType 'RedeemerDeath'
RemoteRole ROLE_SimulatedProxy
SoundRadius 100
SoundVolume 255
Speed 600.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage[edit]

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

WarnCannons[edit]

function WarnCannons ()


States[edit]

Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flying.ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


Flying.Explode[edit]

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode (global)


Flying.ProcessTouch[edit]

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)