UE1:WarShell (UT)
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Object >> Actor >> Projectile >> WarShell |
- Package:
- BotPack
- Direct subclass:
- GuidedWarShell
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WarShell.
Properties
CannonTimer
Type: float
SmokeRate
Type: float
trail
Type: RedeemerTrail
Default values
Property | Value |
---|---|
AmbientGlow | 78 |
AmbientSound | Sound'Botpack.Redeemer.WarFly' |
bNetTemporary | False |
bProjTarget | True |
bUnlit | True |
CollisionHeight | 8.0 |
CollisionRadius | 15.0 |
Damage | 1000.0 |
ExplosionDecal | Class'BotPack.NuclearMark' |
Mesh | LodMesh'Botpack.missile' |
MomentumTransfer | 100000 |
MyDamageType | 'RedeemerDeath' |
RemoteRole | ROLE_SimulatedProxy |
SoundRadius | 100 |
SoundVolume | 255 |
Speed | 600.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
WarnCannons
function WarnCannons ()
States
Flying
Modifiers: auto
Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Flying.ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
Flying.Explode
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
Flying.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)