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UE1:WarShell (UT)
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Object >> Actor >> Projectile >> WarShell |
Contents
- Package:
- BotPack
- Direct subclass:
- GuidedWarShell
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WarShell.
Properties[edit]
CannonTimer[edit]
Type: float
SmokeRate[edit]
Type: float
trail[edit]
Type: RedeemerTrail
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 78 |
AmbientSound | Sound'Botpack.Redeemer.WarFly' |
bNetTemporary | False |
bProjTarget | True |
bUnlit | True |
CollisionHeight | 8.0 |
CollisionRadius | 15.0 |
Damage | 1000.0 |
ExplosionDecal | Class'BotPack.NuclearMark' |
Mesh | LodMesh'Botpack.missile' |
MomentumTransfer | 100000 |
MyDamageType | 'RedeemerDeath' |
RemoteRole | ROLE_SimulatedProxy |
SoundRadius | 100 |
SoundVolume | 255 |
Speed | 600.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
WarnCannons[edit]
function WarnCannons ()
States[edit]
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying.ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
Flying.Explode[edit]
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
Flying.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)