My program doesn't have bugs. It just develops random features.

UE1:FireBurst (RTNP)

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RTNP Object >> Actor >> Projectile >> GasbagBelch >> Fireball >> FireBurst
Package: 
UDSDemo

FireBurst.

Properties[edit]

ExpandRate[edit]

Type: float


i[edit]

Type: int


MaxSize[edit]

Type: float


Default values[edit]

Property Value
DrawScale 0.15

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Fireball.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Fireball.Timer


States[edit]

Flying[edit]

Inherits from: Fireball.Flying

Modifiers: auto

Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Fireball.Flying.HitWall


Flying.Tick[edit]

event Tick (float DeltaTime)

Overrides: Fireball.Flying.Tick


Flying.Explode[edit]

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Fireball.Flying.Explode


Flying.ProcessTouch[edit]

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Fireball.Flying.ProcessTouch