My program doesn't have bugs. It just develops random features.
UE1:FireBurst (RTNP)
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Object >> Actor >> Projectile >> GasbagBelch >> Fireball >> FireBurst |
- Package:
- UDSDemo
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FireBurst.
Properties[edit]
ExpandRate[edit]
Type: float
i[edit]
Type: int
MaxSize[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
DrawScale | 0.15 |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Fireball.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: Fireball.Timer
States[edit]
Flying[edit]
Inherits from: Fireball.Flying
Modifiers: auto
Flying.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Fireball.Flying.HitWall
Flying.Tick[edit]
event Tick (float DeltaTime)
Overrides: Fireball.Flying.Tick
Flying.Explode[edit]
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Fireball.Flying.Explode
Flying.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Fireball.Flying.ProcessTouch