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UE1:Fireball (RTNP)
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Object >> Actor >> Projectile >> GasbagBelch >> Fireball |
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FireBall. same as GasBagBelch only has a shorter life-time
Properties[edit]
Property group 'Fireball'[edit]
startcount[edit]
Type: int
Internal variables[edit]
i[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 187 |
bFixedRotationDir | True |
bMeshCurvy | True |
Damage | 20.0 |
DrawScale | 0.5 |
ExploWallOut | 10.0 |
ImpactSound | None |
LifeSpan | 6.0 |
MomentumTransfer | 32000 |
Speed | 800.0 |
SpriteAnim[0] | None |
SpriteAnim[1] | None |
SpriteAnim[2] | None |
SpriteAnim[3] | None |
SpriteAnim[4] | None |
SpriteAnim[5] | None |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: GasbagBelch.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: GasbagBelch.Timer
States[edit]
Flying[edit]
Inherits from: GasbagBelch.Flying
Modifiers: auto
Flying.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
Flying.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
Flying.Explode[edit]
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: GasbagBelch.Flying.Explode
Flying.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: GasbagBelch.Flying.ProcessTouch