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UE1:Fireball (RTNP)

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RTNP Object >> Actor >> Projectile >> GasbagBelch >> Fireball
Package: 
UDSDemo
Direct subclass:
FireBurst

FireBall. same as GasBagBelch only has a shorter life-time

Properties[edit]

Property group 'Fireball'[edit]

startcount[edit]

Type: int


Internal variables[edit]

i[edit]

Type: int


Default values[edit]

Property Value
AmbientGlow 187
bFixedRotationDir True
bMeshCurvy True
Damage 20.0
DrawScale 0.5
ExploWallOut 10.0
ImpactSound None
LifeSpan 6.0
MomentumTransfer 32000
Speed 800.0
SpriteAnim[0] None
SpriteAnim[1] None
SpriteAnim[2] None
SpriteAnim[3] None
SpriteAnim[4] None
SpriteAnim[5] None

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: GasbagBelch.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: GasbagBelch.Timer


States[edit]

Flying[edit]

Inherits from: GasbagBelch.Flying

Modifiers: auto

Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


Flying.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Flying.Explode[edit]

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: GasbagBelch.Flying.Explode


Flying.ProcessTouch[edit]

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: GasbagBelch.Flying.ProcessTouch