Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:FireBurst (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
RTNP Object >> Actor >> Projectile >> GasbagBelch >> Fireball >> FireBurst
Package: 
UDSDemo

FireBurst.

Properties

ExpandRate

Type: float


i

Type: int


MaxSize

Type: float


Default values

Property Value
DrawScale 0.15

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Fireball.PostBeginPlay


Timer

event Timer ()

Overrides: Fireball.Timer


States

Flying

Inherits from: Fireball.Flying

Modifiers: auto

Flying.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Fireball.Flying.HitWall


Flying.Tick

event Tick (float DeltaTime)

Overrides: Fireball.Flying.Tick


Flying.Explode

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Fireball.Flying.Explode


Flying.ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Fireball.Flying.ProcessTouch