Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:FireBurst (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> GasbagBelch >> Fireball >> FireBurst |
- Package:
- UDSDemo
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FireBurst.
Properties
ExpandRate
Type: float
i
Type: int
MaxSize
Type: float
Default values
Property | Value |
---|---|
DrawScale | 0.15 |
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Fireball.PostBeginPlay
Timer
event Timer ()
Overrides: Fireball.Timer
States
Flying
Inherits from: Fireball.Flying
Modifiers: auto
Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Fireball.Flying.HitWall
Flying.Tick
event Tick (float DeltaTime)
Overrides: Fireball.Flying.Tick
Flying.Explode
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Fireball.Flying.Explode
Flying.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Fireball.Flying.ProcessTouch