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UE1:FireTexture (RTNP)
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Object >> Bitmap >> Texture >> FractalTexture >> FireTexture |
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FireTexture: A FireEngine fire texture. This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'FirePaint'
bRising
Type: bool
DrawMode
Type: DMode
FX_Area
Type: byte
FX_AuxSize
Type: byte
FX_Frequency
Type: byte
FX_Heat
Type: byte
FX_HorizSpeed
Type: byte
FX_Phase
Type: byte
FX_Size
Type: byte
FX_VertSpeed
Type: byte
RenderHeat
Type: byte
SparksLimit
Type: int
SparkType
Type: ESpark
Internal variables
NumSparks
Type: int
OldRenderHeat
Type: int
Modifiers: transient
PenDownX
Type: byte
Modifiers: transient
PenDownY
Type: byte
Modifiers: transient
RenderTable
Type: byte
Array size: 1028
Modifiers: transient
Sparks
Modifiers: transient
StarStatus
Type: byte
Modifiers: transient
Enums
DMode
- DRAW_Normal
- DRAW_Lathe
- DRAW_Lathe_2
- DRAW_Lathe_3
- DRAW_Lathe_4
ESpark
- SPARK_Burn
- SPARK_Sparkle
- SPARK_Pulse
- SPARK_Signal
- SPARK_Blaze
- SPARK_OzHasSpoken
- SPARK_Cone
- SPARK_BlazeRight
- SPARK_BlazeLeft
- SPARK_Cylinder
- SPARK_Cylinder3D
- SPARK_Lissajous
- SPARK_Jugglers
- SPARK_Emit
- SPARK_Fountain
- SPARK_Flocks
- SPARK_Eels
- SPARK_Organic
- SPARK_WanderOrganic
- SPARK_RandomCloud
- SPARK_CustomCloud
- SPARK_LocalCloud
- SPARK_Stars
- SPARK_LineLightning
- SPARK_RampLightning
- SPARK_SphereLightning
- SPARK_Wheel
- SPARK_Gametes
- SPARK_Sprinkler