My program doesn't have bugs. It just develops random features.
UE1:FlockMasterPawn (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclasses:
- BiterFishSchool, HorseFlySwarm, ParentBlob
- This class in other games:
- U1, UT
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FlockMasterPawn.
Default values[edit]
Property | Value |
---|---|
bBlockActors | False |
bBlockPlayers | False |
bCollideActors | False |
bForceStasis | True |
bProjTarget | False |
Buoyancy | 5.0 |
Mass | 5.0 |
Events[edit]
BaseChange[edit]
event BaseChange ()
Overrides: Pawn.BaseChange
EncroachedBy[edit]
event EncroachedBy (Actor Other)
Overrides: Pawn.EncroachedBy
EncroachingOn[edit]
Overrides: Pawn.EncroachingOn
FootZoneChange[edit]
event FootZoneChange (ZoneInfo newFootZone)
Overrides: Pawn.FootZoneChange
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Pawn.TakeDamage