My program doesn't have bugs. It just develops random features.

UE1:FlockMasterPawn (RTNP)

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RTNP Object >> Actor >> Pawn >> FlockMasterPawn
Package: 
UnrealShare
Direct subclasses:
BiterFishSchool, HorseFlySwarm, ParentBlob
This class in other games:
U1, UT

FlockMasterPawn.

Default values[edit]

Property Value
bBlockActors False
bBlockPlayers False
bCollideActors False
bForceStasis True
bProjTarget False
Buoyancy 5.0
Mass 5.0

Events[edit]

BaseChange[edit]

event BaseChange ()

Overrides: Pawn.BaseChange


EncroachedBy[edit]

event EncroachedBy (Actor Other)

Overrides: Pawn.EncroachedBy


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


FootZoneChange[edit]

event FootZoneChange (ZoneInfo newFootZone)

Overrides: Pawn.FootZoneChange


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage