Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:HorseFlySwarm (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> FlockMasterPawn >> HorseFlySwarm |
Contents
- Package:
- UnrealShare
- Direct subclass:
- DeadBodySwarm
- This class in other games:
- U1, UT
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HorseFlySwarm.
Properties[edit]
Property group 'HorseFlySwarm'[edit]
bOnlyIfEnemy[edit]
Type: bool
Default value: True
swarmradius[edit]
Type: float
Default value: 120.0
swarmsize[edit]
Type: byte
number of horseflies in swarm
Default value: 20
Internal variables[edit]
totalflies[edit]
Type: byte
Default values[edit]
Property | Value |
---|---|
AirSpeed | 200.0 |
bHidden | True |
GroundSpeed | 200.0 |
JumpZ | -1.0 |
PeripheralVision | -5.0 |
SightRadius | 2000.0 |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Pawn.PreBeginPlay
ZoneChange[edit]
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions[edit]
SpawnFlies[edit]
function SpawnFlies ()
States[edit]
stasis[edit]
Modifiers: auto
stasis.SeePlayer[edit]
event SeePlayer (Actor SeenPlayer)
Overrides: Pawn.SeePlayer (global)
wandering[edit]
wandering.EnemyNotVisible[edit]
event EnemyNotVisible ()
Overrides: Pawn.EnemyNotVisible (global)
wandering.SeePlayer[edit]
event SeePlayer (Actor SeenPlayer)
Overrides: Pawn.SeePlayer (global)