Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:HorseFlySwarm (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Pawn >> FlockMasterPawn >> HorseFlySwarm
Package: 
UnrealShare
Direct subclass:
DeadBodySwarm
This class in other games:
U1, UT

HorseFlySwarm.

Properties[edit]

Property group 'HorseFlySwarm'[edit]

bOnlyIfEnemy[edit]

Type: bool


Default value: True

swarmradius[edit]

Type: float


Default value: 120.0

swarmsize[edit]

Type: byte

number of horseflies in swarm

Default value: 20

Internal variables[edit]

totalflies[edit]

Type: byte


Default values[edit]

Property Value
AirSpeed 200.0
bHidden True
GroundSpeed 200.0
JumpZ -1.0
PeripheralVision -5.0
SightRadius 2000.0

Functions[edit]

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay


ZoneChange[edit]

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions[edit]

SpawnFlies[edit]

function SpawnFlies ()


States[edit]

stasis[edit]

Modifiers: auto

Ignores: EncroachedBy

stasis.SeePlayer[edit]

event SeePlayer (Actor SeenPlayer)

Overrides: Pawn.SeePlayer (global)


wandering[edit]

Ignores: EncroachedBy

wandering.EnemyNotVisible[edit]

event EnemyNotVisible ()

Overrides: Pawn.EnemyNotVisible (global)


wandering.SeePlayer[edit]

event SeePlayer (Actor SeenPlayer)

Overrides: Pawn.SeePlayer (global)