My program doesn't have bugs. It just develops random features.

UE1:FractalTexture (U1)

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U1 Object >> Bitmap >> Texture >> FractalTexture
Package: 
Fire
Direct subclasses:
FireTexture, IceTexture, WaterTexture
This class in other games:
RTNP, UT, UE2Runtime, UT2003, U2, U2XMP, UT2004

FractalTexture: Base class of FireEngine fractal textures. This is a built-in Unreal class and it shouldn't be modified.

Properties

AuxPhase

Type: byte

Modifiers: transient


DrawPhase

Type: byte

Modifiers: transient


GlobalPhase

Type: int

Modifiers: transient


LightOutput

Type: int

Modifiers: transient


SoundOutput

Type: int

Modifiers: transient


UMask

Type: int

Modifiers: transient


VMask

Type: int

Modifiers: transient