My program doesn't have bugs. It just develops random features.

UE2:FractalTexture (U2)

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U2 Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture
Package: 
Fire
Direct subclasses:
FireTexture, IceTexture, WaterTexture
This class in other games:
RTNP, U1, UT, UE2Runtime, UT2003, U2XMP, UT2004

FractalTexture: Base class of FireEngine fractal textures. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

AuxPhase[edit]

Type: byte

Modifiers: transient


DrawPhase[edit]

Type: byte

Modifiers: transient


GlobalPhase[edit]

Type: int

Modifiers: transient


LightOutput[edit]

Type: int

Modifiers: transient


SoundOutput[edit]

Type: int

Modifiers: transient


UMask[edit]

Type: int

Modifiers: transient


VMask[edit]

Type: int

Modifiers: transient