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UE1:GESBioRifle (RTNP)

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RTNP Object >> Actor >> Inventory >> Weapon >> GESBioRifle
Package: 
UnrealI
This class in other games:
U1, UT

GESBioRifle.

Properties[edit]

ChargeSize[edit]

Type: float


Count[edit]

Type: float


Default values[edit]

Property Value
AIRating 0.6
AltFireSound Sound'UnrealI.BioRifle.GelShot'
AltProjectileClass Class'UnrealShare.BigBioGel'
AltRefireRate 0.7
AmmoName Class'UnrealI.Sludge'
AutoSwitchPriority 8
bAltWarnTarget True
bNoSmooth False
CockingSound Sound'UnrealI.BioRifle.GelLoad'
CollisionHeight 15.0
CollisionRadius 28.0
DeathMessage "%o drank a glass of %k's dripping green load."
FireOffset
Member Value
X 12.0
Y -9.0
Z -16.0
FireSound Sound'UnrealI.BioRifle.GelShot'
InventoryGroup 8
ItemName "GES Bio Rifle"
Mesh LodMesh'UnrealI.BRiflePick'
Misc1Sound Sound'UnrealI.BioRifle.GelLoad'
Misc2Sound Sound'UnrealI.BioRifle.GelDrip'
PickupAmmoCount 25
PickupMessage "You got the GES BioRifle"
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UnrealI.BRiflePick'
PlayerViewMesh LodMesh'UnrealI.BRifle'
PlayerViewOffset
Member Value
X 2.0
Y -0.7
Z -1.15
ProjectileClass Class'UnrealShare.BioGel'
RefireRate 0.9
SelectSound Sound'UnrealI.BioRifle.GelSelect'
ThirdPersonMesh LodMesh'UnrealI.BRifle3'

Instance functions[edit]

AltFire[edit]

function AltFire (float Value)

Overrides: Weapon.AltFire


DripSound[edit]

function DripSound ()


Finish[edit]

function Finish ()

Overrides: Weapon.Finish


PlayFiring[edit]

function PlayFiring ()

Overrides: Weapon.PlayFiring


PlayIdleAnim[edit]

function PlayIdleAnim ()

Overrides: Weapon.PlayIdleAnim


ProjectileFire[edit]

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)

Overrides: Weapon.ProjectileFire


RateSelf[edit]

function float RateSelf (out int bUseAltMode)

Overrides: Weapon.RateSelf


SuggestAttackStyle[edit]

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle[edit]

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle


States[edit]

AltFiring[edit]

AltFiring.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


ShootLoad[edit]

ShootLoad.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


ShootLoad.AltFire[edit]

function AltFire (float F)

Overrides: AltFire (global)


ShootLoad.Fire[edit]

function Fire (float F)

Overrides: Weapon.Fire (global)