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UE1:GESBioRifle (RTNP)
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Contents
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GESBioRifle.
Properties[edit]
ChargeSize[edit]
Type: float
Count[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.6 | ||||||||
AltFireSound | Sound'UnrealI.BioRifle.GelShot' | ||||||||
AltProjectileClass | Class'UnrealShare.BigBioGel' | ||||||||
AltRefireRate | 0.7 | ||||||||
AmmoName | Class'UnrealI.Sludge' | ||||||||
AutoSwitchPriority | 8 | ||||||||
bAltWarnTarget | True | ||||||||
bNoSmooth | False | ||||||||
CockingSound | Sound'UnrealI.BioRifle.GelLoad' | ||||||||
CollisionHeight | 15.0 | ||||||||
CollisionRadius | 28.0 | ||||||||
DeathMessage | "%o drank a glass of %k's dripping green load." | ||||||||
FireOffset |
|
||||||||
FireSound | Sound'UnrealI.BioRifle.GelShot' | ||||||||
InventoryGroup | 8 | ||||||||
ItemName | "GES Bio Rifle" | ||||||||
Mesh | LodMesh'UnrealI.BRiflePick' | ||||||||
Misc1Sound | Sound'UnrealI.BioRifle.GelLoad' | ||||||||
Misc2Sound | Sound'UnrealI.BioRifle.GelDrip' | ||||||||
PickupAmmoCount | 25 | ||||||||
PickupMessage | "You got the GES BioRifle" | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'UnrealI.BRiflePick' | ||||||||
PlayerViewMesh | LodMesh'UnrealI.BRifle' | ||||||||
PlayerViewOffset |
|
||||||||
ProjectileClass | Class'UnrealShare.BioGel' | ||||||||
RefireRate | 0.9 | ||||||||
SelectSound | Sound'UnrealI.BioRifle.GelSelect' | ||||||||
ThirdPersonMesh | LodMesh'UnrealI.BRifle3' |
Instance functions[edit]
AltFire[edit]
function AltFire (float Value)
Overrides: Weapon.AltFire
DripSound[edit]
function DripSound ()
Finish[edit]
function Finish ()
Overrides: Weapon.Finish
PlayFiring[edit]
function PlayFiring ()
Overrides: Weapon.PlayFiring
PlayIdleAnim[edit]
function PlayIdleAnim ()
Overrides: Weapon.PlayIdleAnim
ProjectileFire[edit]
Overrides: Weapon.ProjectileFire
RateSelf[edit]
Overrides: Weapon.RateSelf
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle[edit]
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle
States[edit]
AltFiring[edit]
AltFiring.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
ShootLoad[edit]
ShootLoad.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
ShootLoad.AltFire[edit]
function AltFire (float F)
Overrides: AltFire (global)
ShootLoad.Fire[edit]
function Fire (float F)
Overrides: Weapon.Fire (global)