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UE1:Weapon instance functions (RTNP)

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RTNP Object >> Actor >> Inventory >> Weapon (instance functions)
Weapon instance functions in other games:
U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
properties

Instance functions[edit]

AltFire[edit]

function AltFire (float Value)

Overrides: Inventory.AltFire


BecomePickup[edit]

function BecomePickup ()

Overrides: Inventory.BecomePickup


BringUp[edit]

function BringUp ()


CheckVisibility[edit]

function CheckVisibility ()


DropFrom[edit]

function DropFrom (Object.Vector StartLocation)

Overrides: Inventory.DropFrom


Finish[edit]

function Finish ()


Fire[edit]

function Fire (float Value)

Overrides: Inventory.Fire


GiveAmmo[edit]

function GiveAmmo (Pawn Other)


HandlePickupQuery[edit]

function bool HandlePickupQuery (Inventory Item)

Overrides: Inventory.HandlePickupQuery


PlayAltFiring[edit]

function PlayAltFiring ()


PlayFiring[edit]

function PlayFiring ()


PlayIdleAnim[edit]

function PlayIdleAnim ()


PlayPostSelect[edit]

function PlayPostSelect ()


PlaySelect[edit]

function PlaySelect ()


PostRender[edit]

simulated function PostRender (Canvas Canvas)


PreRender[edit]

simulated function PreRender (Canvas Canvas)


ProcessTraceHit[edit]

function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)


ProjectileFire[edit]

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)


PutDown[edit]

function bool PutDown ()


RaiseUp[edit]

function RaiseUp (Weapon OldWeapon)


RateSelf[edit]

function float RateSelf (out int bUseAltMode)


RecommendWeapon[edit]

function Weapon RecommendWeapon (out float rating, out int bUseAltMode)

Overrides: Inventory.RecommendWeapon


setHand[edit]

function setHand (float Hand)


SetSwitchPriority[edit]

function SetSwitchPriority (Pawn Other)


SetWeaponStay[edit]

function SetWeaponStay ()


SpawnCopy[edit]

function Inventory SpawnCopy (Pawn Other)

Overrides: Inventory.SpawnCopy


SuggestAttackStyle[edit]

function float SuggestAttackStyle ()


SuggestDefenseStyle[edit]

function float SuggestDefenseStyle ()


SwitchPriority[edit]

function float SwitchPriority ()


TraceFire[edit]

function TraceFire (float Accuracy)


TweenDown[edit]

function TweenDown ()


TweenSelect[edit]

function TweenSelect ()


WeaponChange[edit]

function Weapon WeaponChange (byte F)

Overrides: Inventory.WeaponChange


WeaponSet[edit]

function bool WeaponSet (Pawn Other)