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UE1:Weapon instance functions (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AltFire
- 1.2 BecomePickup
- 1.3 BringUp
- 1.4 CheckVisibility
- 1.5 DropFrom
- 1.6 Finish
- 1.7 Fire
- 1.8 GiveAmmo
- 1.9 HandlePickupQuery
- 1.10 PlayAltFiring
- 1.11 PlayFiring
- 1.12 PlayIdleAnim
- 1.13 PlayPostSelect
- 1.14 PlaySelect
- 1.15 PostRender
- 1.16 PreRender
- 1.17 ProcessTraceHit
- 1.18 ProjectileFire
- 1.19 PutDown
- 1.20 RaiseUp
- 1.21 RateSelf
- 1.22 RecommendWeapon
- 1.23 setHand
- 1.24 SetSwitchPriority
- 1.25 SetWeaponStay
- 1.26 SpawnCopy
- 1.27 SuggestAttackStyle
- 1.28 SuggestDefenseStyle
- 1.29 SwitchPriority
- 1.30 TraceFire
- 1.31 TweenDown
- 1.32 TweenSelect
- 1.33 WeaponChange
- 1.34 WeaponSet
- Weapon instance functions in other games:
- U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- properties
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Instance functions[edit]
AltFire[edit]
function AltFire (float Value)
Overrides: Inventory.AltFire
BecomePickup[edit]
function BecomePickup ()
Overrides: Inventory.BecomePickup
BringUp[edit]
function BringUp ()
CheckVisibility[edit]
function CheckVisibility ()
DropFrom[edit]
function DropFrom (Object.Vector StartLocation)
Overrides: Inventory.DropFrom
Finish[edit]
function Finish ()
Fire[edit]
function Fire (float Value)
Overrides: Inventory.Fire
GiveAmmo[edit]
function GiveAmmo (Pawn Other)
HandlePickupQuery[edit]
Overrides: Inventory.HandlePickupQuery
PlayAltFiring[edit]
function PlayAltFiring ()
PlayFiring[edit]
function PlayFiring ()
PlayIdleAnim[edit]
function PlayIdleAnim ()
PlayPostSelect[edit]
function PlayPostSelect ()
PlaySelect[edit]
function PlaySelect ()
PostRender[edit]
simulated function PostRender (Canvas Canvas)
PreRender[edit]
simulated function PreRender (Canvas Canvas)
ProcessTraceHit[edit]
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)
ProjectileFire[edit]
PutDown[edit]
function bool PutDown ()
RaiseUp[edit]
function RaiseUp (Weapon OldWeapon)
RateSelf[edit]
RecommendWeapon[edit]
Overrides: Inventory.RecommendWeapon
setHand[edit]
function setHand (float Hand)
SetSwitchPriority[edit]
function SetSwitchPriority (Pawn Other)
SetWeaponStay[edit]
function SetWeaponStay ()
SpawnCopy[edit]
Overrides: Inventory.SpawnCopy
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
SuggestDefenseStyle[edit]
function float SuggestDefenseStyle ()
SwitchPriority[edit]
function float SwitchPriority ()
TraceFire[edit]
function TraceFire (float Accuracy)
TweenDown[edit]
function TweenDown ()
TweenSelect[edit]
function TweenSelect ()
WeaponChange[edit]
Overrides: Inventory.WeaponChange