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UE2:Weapon instance functions (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AltFire
- 1.2 BringUp
- 1.3 CanFire
- 1.4 ChangeAmmoType
- 1.5 ClearWeaponEffects
- 1.6 ClientWeaponEvent
- 1.7 ClientWeaponSet
- 1.8 DisplayDebug
- 1.9 DropFrom
- 1.10 Fire
- 1.11 GetAmmoAmount
- 1.12 GetClipAmount
- 1.13 GetClipSize
- 1.14 GetFireStart
- 1.15 GetMaxAmmo
- 1.16 GetNumAmmoTypes
- 1.17 GetPreferCrouchingMultiplier
- 1.18 GetPreferProneMultiplier
- 1.19 GetProjSpeed
- 1.20 GiveAmmo
- 1.21 GiveTo
- 1.22 HandlePickupQuery
- 1.23 HasAmmo
- 1.24 HasAnyAmmo
- 1.25 HasEnoughAmmo
- 1.26 NeedsToReload
- 1.27 PlayAltFiring
- 1.28 PlayFiring
- 1.29 PlayIdleAnim
- 1.30 PlayReloading
- 1.31 PlaySelect
- 1.32 PostRecvOwner
- 1.33 PostRender
- 1.34 ProcessTraceHit
- 1.35 ProjectileFire
- 1.36 PutDown
- 1.37 RateSelf
- 1.38 RecommendWeapon
- 1.39 SetAmmoType
- 1.40 SetAmmoTypeStr
- 1.41 setHand
- 1.42 ShouldSwitchWeapon
- 1.43 SnipingWeapon
- 1.44 SplashJump
- 1.45 SuggestAttackStyle
- 1.46 SuggestDefenseStyle
- 1.47 SuggestDuration
- 1.48 SwitchPriority
- 1.49 TraceFire
- 1.50 TweenDown
- 1.51 UpdateAutoSwitchPriority
- 1.52 WeaponChange
- Weapon instance functions in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- internal variables
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AltFire[edit]
simulated function AltFire ()
BringUp[edit]
simulated function BringUp ()
CanFire[edit]
function bool CanFire ()
ChangeAmmoType[edit]
simulated function ChangeAmmoType ()
ClearWeaponEffects[edit]
simulated function ClearWeaponEffects ()
ClientWeaponEvent[edit]
function ClientWeaponEvent (name EventType)
ClientWeaponSet[edit]
simulated function ClientWeaponSet (bool bOptionalSet)
DisplayDebug[edit]
Overrides: Actor.DisplayDebug
DropFrom[edit]
function DropFrom (Object.Vector StartLocation)
Overrides: Inventory.DropFrom
Fire[edit]
simulated function Fire ()
GetAmmoAmount[edit]
simulated function int GetAmmoAmount ()
GetClipAmount[edit]
simulated function int GetClipAmount ()
GetClipSize[edit]
simulated function int GetClipSize ()
GetFireStart[edit]
GetMaxAmmo[edit]
simulated function int GetMaxAmmo ()
GetNumAmmoTypes[edit]
function int GetNumAmmoTypes ()
GetPreferCrouchingMultiplier[edit]
function float GetPreferCrouchingMultiplier ()
GetPreferProneMultiplier[edit]
function float GetPreferProneMultiplier ()
GetProjSpeed[edit]
GiveAmmo[edit]
function GiveAmmo (Pawn Other)
GiveTo[edit]
Overrides: Inventory.GiveTo
HandlePickupQuery[edit]
Overrides: Inventory.HandlePickupQuery
HasAmmo[edit]
simulated function bool HasAmmo ()
HasAnyAmmo[edit]
simulated function bool HasAnyAmmo ()
HasEnoughAmmo[edit]
NeedsToReload[edit]
simulated function bool NeedsToReload ()
PlayAltFiring[edit]
simulated function PlayAltFiring ()
PlayFiring[edit]
simulated function PlayFiring ()
PlayIdleAnim[edit]
simulated function PlayIdleAnim ()
PlayReloading[edit]
simulated function PlayReloading ()
PlaySelect[edit]
simulated function PlaySelect ()
PostRecvOwner[edit]
simulated function PostRecvOwner ()
Overrides: Inventory.PostRecvOwner
PostRender[edit]
simulated function PostRender (Canvas Canvas)
ProcessTraceHit[edit]
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)
ProjectileFire[edit]
PutDown[edit]
simulated function bool PutDown ()
RateSelf[edit]
RecommendWeapon[edit]
Overrides: Inventory.RecommendWeapon
SetAmmoType[edit]
SetAmmoTypeStr[edit]
setHand[edit]
simulated function setHand (float Hand)
ShouldSwitchWeapon[edit]
SnipingWeapon[edit]
function bool SnipingWeapon ()
SplashJump[edit]
function bool SplashJump ()
SuggestAttackStyle[edit]
SuggestDefenseStyle[edit]
SuggestDuration[edit]
SwitchPriority[edit]
simulated function float SwitchPriority ()
TraceFire[edit]
function TraceFire (float Accuracy)
TweenDown[edit]
simulated function TweenDown ()
UpdateAutoSwitchPriority[edit]
function UpdateAutoSwitchPriority (PlayerController PC)
WeaponChange[edit]
Overrides: Inventory.WeaponChange