Mostly Harmless

UE1:GLDetGrenade (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Projectile >> GLGrenade >> GLDetGrenade
Package: 
UPak

GLGrenade.uc $Author: Deb $ $Date: 4/23/99 12:13p $ $Revision: 1 $

Properties[edit]

AvoidThisSpot[edit]

Type: LocationAvoider


bAvoiderSet[edit]

Type: bool


bNoEnemy[edit]

Type: bool


bTrapGrenade[edit]

Type: bool


GL[edit]

Type: GrenadeLauncher


TimerCounter[edit]

Type: int


Default values[edit]

Property Value
Damage 80.0
DesiredRotation
Member Value
Roll 5666
Yaw 2334
DrawScale 1.75
LifeSpan 40.0
MomentumTransfer 100000
Skin Texture'UPak.Grenade.Jgrenade2'
Texture Texture'UPak.Grenade.Jgrenade2'

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: GLGrenade.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: GLGrenade.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, name DamageType)

Overrides: GLGrenade.TakeDamage


Tick[edit]

event Tick (float DeltaTime)

Overrides: GLGrenade.Tick


Timer[edit]

event Timer ()

Overrides: GLGrenade.Timer


Other instance functions[edit]

BlowUp[edit]

function BlowUp (Object.Vector HitLocation)


Explosion[edit]

function Explosion (Object.Vector HitLocation)

Overrides: GLGrenade.Explosion


ResetGrenadeLauncher[edit]

function ResetGrenadeLauncher ()