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UE1:GrenadeLauncher (RTNP)

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RTNP Object >> Actor >> Inventory >> Weapon >> GrenadeLauncher
Package: 
UPak
This class in other games:
U2

GrenadeLauncher.uc $Revision: 1 $

Properties[edit]

bAltFireOff[edit]

Type: bool


bDetGrenadeActive[edit]

Type: bool


bNoAnimate[edit]

Type: bool


DetGrenade[edit]

Type: GLDetGrenade


TrapLocation[edit]

Type: PathNode


Default values[edit]

Property Value
AIRating 0.7
AltFireSound Sound'UPak.GrenadeLauncher.GrenadeShot2'
AltProjectileClass Class'UPak.GLDetGrenade'
AltRefireRate 0.2
AmbientGlow 15
AmmoName Class'UPak.GLAmmo'
AutoSwitchPriority 5
bAltWarnTarget True
bNoSmooth False
BobDamping 0.985
bSplashDamage True
bWarnTarget True
CollisionHeight 16.0
CollisionRadius 21.0
FireSound Sound'UPak.GrenadeLauncher.GrenadeShot2'
InventoryGroup 4
ItemName "GrenadeLauncher"
Mesh LodMesh'UPak.GLpickup'
PickupAmmoCount 25
PickupMessage "You got the GrenadeLauncher."
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UPak.GLpickup'
PlayerViewMesh LodMesh'UPak.GL1st'
PlayerViewOffset
Member Value
X 3.5
Y -1.8
Z -2.0
ProjectileClass Class'UPak.GLGrenade'
RefireRate 0.2
SelectSound Sound'UPak.GrenadeLauncher.GrenadeSelect1'
ShakeMag 350.0
ShakeTime 0.2
ShakeVert 7.5
ThirdPersonMesh LodMesh'UPak.GL3rd'

Functions[edit]

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

AltFire[edit]

function AltFire (float Value)

Overrides: Weapon.AltFire


Finish[edit]

function Finish ()

Overrides: Weapon.Finish


Fire[edit]

function Fire (float Value)

Overrides: Weapon.Fire


RateSelf[edit]

function float RateSelf (out int bUseAltMode)

Overrides: Weapon.RateSelf


States[edit]

AltFiring[edit]

AltFiring.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


AltFiring.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


AltFiring.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


AltFiring.Fire[edit]

function Fire (float F)

Overrides: Weapon.AltFiring.Fire


Idle[edit]

Idle.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Idle.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


Idle.AltFire[edit]

function AltFire (float Value)

Overrides: AltFire (global)


NormalFire[edit]

NormalFire.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


NormalFire.AltFire[edit]

function AltFire (float F)

Overrides: Weapon.NormalFire.AltFire


NormalFire.Fire[edit]

function Fire (float F)

Overrides: Weapon.NormalFire.Fire