Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:GiantExplosion (RTNP)

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RTNP Object >> Actor >> Effects >> GiantExplosion
Package: 
UDSDemo
This class in other games:
U2

GiantExplosion.

Properties

Property group 'GiantExplosion'

Damage

Type: int


ExpDuration

Type: int


ExpPeriod

Type: float


ExpRadius

Type: int


Internal variables

ExpStartTime

Type: float


Default values

Property Value
DrawType DT_Sprite

States

BlowingUp

BlowingUp.ShootFlame

function ShootFlame ()


BlowingUp.SpawnExp

function SpawnExp ()


Start

Modifiers: auto

Start.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)