Always snap to grid
UE1:GiantExplosion (RTNP)
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GiantExplosion.
Properties
Property group 'GiantExplosion'
Damage
Type: int
ExpDuration
Type: int
ExpPeriod
Type: float
ExpRadius
Type: int
Internal variables
ExpStartTime
Type: float
Default values
Property | Value |
---|---|
DrawType | DT_Sprite |
States
BlowingUp
BlowingUp.ShootFlame
function ShootFlame ()
BlowingUp.SpawnExp
function SpawnExp ()
Start
Modifiers: auto
Start.Trigger
Overrides: Actor.Trigger (global)