My program doesn't have bugs. It just develops random features.

UE1:GradualMover (RTNP)

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RTNP Object >> Actor >> Brush >> Mover >> GradualMover
Package: 
UnrealI
This class in other games:
U1, UT

GradualMover.

Properties

Property group 'GradualProperties'

CloseTimes

Type: float

Array size: 6


Events

Type: name

Array size: 6


OpenTimes

Type: float

Array size: 6


Tags

Type: name

Array size: 6


Internal variables

bIsFullyOpen

Type: bool


LastKeyNum

Type: int


Functions

Events

BeginPlay

event BeginPlay ()

Overrides: Mover.BeginPlay


Other instance functions

DoClose

function DoClose ()

Overrides: Mover.DoClose


DoOpen

function DoOpen ()

Overrides: Mover.DoOpen


States

GradualTriggerOpenTimed

GradualTriggerOpenTimed.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


GradualTriggerOpenTimed.InterpolateEnd

event InterpolateEnd (Actor Other)

Overrides: Mover.InterpolateEnd (global)


GradualTriggerOpenTimed.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


GradualTriggerOpenTimed.HandleDoor

function bool HandleDoor (Pawn Other)

Overrides: Mover.HandleDoor (global)


GradualTriggerPound

GradualTriggerPound.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


GradualTriggerPound.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


GradualTriggerToggle

GradualTriggerToggle.InterpolateEnd

event InterpolateEnd (Actor Other)

Overrides: Mover.InterpolateEnd (global)


GradualTriggerToggle.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)