Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:GradualMover (U1)
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GradualMover.
Properties[edit]
Property group 'GradualProperties'[edit]
CloseTimes[edit]
Type: float
Array size: 6
Events[edit]
Type: name
Array size: 6
OpenTimes[edit]
Type: float
Array size: 6
Tags[edit]
Type: name
Array size: 6
Internal variables[edit]
bIsFullyOpen[edit]
Type: bool
LastKeyNum[edit]
Type: int
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Mover.BeginPlay
Other instance functions[edit]
DoClose[edit]
function DoClose ()
Overrides: Mover.DoClose
DoOpen[edit]
function DoOpen ()
Overrides: Mover.DoOpen
States[edit]
GradualTriggerOpenTimed[edit]
GradualTriggerOpenTimed.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
GradualTriggerOpenTimed.InterpolateEnd[edit]
event InterpolateEnd (Actor Other)
Overrides: Mover.InterpolateEnd (global)
GradualTriggerOpenTimed.Trigger[edit]
Overrides: Actor.Trigger (global)
GradualTriggerOpenTimed.HandleDoor[edit]
Overrides: Mover.HandleDoor (global)
GradualTriggerPound[edit]
GradualTriggerPound.Trigger[edit]
Overrides: Actor.Trigger (global)
GradualTriggerPound.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)
GradualTriggerToggle[edit]
GradualTriggerToggle.InterpolateEnd[edit]
event InterpolateEnd (Actor Other)
Overrides: Mover.InterpolateEnd (global)
GradualTriggerToggle.Trigger[edit]
Overrides: Actor.Trigger (global)