Always snap to grid

UE1:Mover (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Brush >> Mover
Package: 
Engine
Direct subclasses:
AssertMover, AttachMover, ElevatorMover, GradualMover, LoopMover, MixMover, RotatingMover
This class in other games:
RTNP, UT, UT2003, UT2004, UE2Runtime, U2, U2XMP

The moving brush class. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

See Mover properties.

Enums[edit]

EBumpType[edit]

BT_PlayerBump 
Can only be bumped by player.
BT_PawnBump 
Can be bumped by any pawn
BT_AnyBump 
Cany be bumped by any solid actor

EMoverEncroachType[edit]

ME_StopWhenEncroach 
Stop when we hit an actor.
ME_ReturnWhenEncroach 
Return to previous position when we hit an actor.
ME_CrushWhenEncroach 
Crush the poor helpless actor.
ME_IgnoreWhenEncroach 
Ignore encroached actors.

EMoverGlideType[edit]

MV_MoveByTime 
Move linearly.
MV_GlideByTime 
Move with smooth acceleration.

Functions[edit]

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


Bump[edit]

event Bump (Actor Other)

Overrides: Actor.Bump


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


InterpolateEnd[edit]

event InterpolateEnd (Actor Other)

Overrides: Actor.InterpolateEnd


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


SpecialHandling[edit]

event Actor SpecialHandling (Pawn Other)

Overrides: Actor.SpecialHandling


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

DoClose[edit]

function DoClose ()


DoOpen[edit]

function DoOpen ()


FindTriggerActor[edit]

function FindTriggerActor ()


FinishedClosing[edit]

function FinishedClosing ()


FinishedOpening[edit]

function FinishedOpening ()


FinishNotify[edit]

function FinishNotify ()


HandleDoor[edit]

function bool HandleDoor (Pawn Other)


HandleTriggerDoor[edit]

function bool HandleTriggerDoor (Pawn Other)


InterpolateTo[edit]

final function InterpolateTo (byte NewKeyNum, float Seconds)


MakeGroupReturn[edit]

function MakeGroupReturn ()


MakeGroupStop[edit]

function MakeGroupStop ()


SetKeyframe[edit]

final function SetKeyframe (byte NewKeyNum, Object.Vector NewLocation, Object.Rotator NewRotation)


States[edit]

BumpButton[edit]

BumpButton.BeginEvent[edit]

event BeginEvent ()

Overrides: Actor.BeginEvent (global)


BumpButton.Bump[edit]

event Bump (Actor Other)

Overrides: Bump (global)


BumpButton.EndEvent[edit]

event EndEvent ()

Overrides: Actor.EndEvent (global)


BumpButton.HandleDoor[edit]

function bool HandleDoor (Pawn Other)

Overrides: HandleDoor (global)


BumpOpenTimed[edit]

BumpOpenTimed.Bump[edit]

event Bump (Actor Other)

Overrides: Bump (global)


BumpOpenTimed.HandleDoor[edit]

function bool HandleDoor (Pawn Other)

Overrides: HandleDoor (global)


StandOpenTimed[edit]

StandOpenTimed.Attach[edit]

event Attach (Actor Other)

Overrides: Actor.Attach (global)


StandOpenTimed.HandleDoor[edit]

function bool HandleDoor (Pawn Other)

Overrides: HandleDoor (global)


TriggerControl[edit]

TriggerControl.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


TriggerControl.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerControl.UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerControl.HandleDoor[edit]

function bool HandleDoor (Pawn Other)

Overrides: HandleDoor (global)


TriggerOpenTimed[edit]

TriggerOpenTimed.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


TriggerOpenTimed.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerOpenTimed.HandleDoor[edit]

function bool HandleDoor (Pawn Other)

Overrides: HandleDoor (global)


TriggerPound[edit]

TriggerPound.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


TriggerPound.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerPound.UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerPound.HandleDoor[edit]

function bool HandleDoor (Pawn Other)

Overrides: HandleDoor (global)


TriggerToggle[edit]

TriggerToggle.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerToggle.HandleDoor[edit]

function bool HandleDoor (Pawn Other)

Overrides: HandleDoor (global)