I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:Mover (U2)
- Package:
- Engine
- Direct subclass:
- DeploySpinner
- Known custom subclass:
- Wormbo/DamageTriggerMover
- This class in other games:
- RTNP, U1, UT, UT2003, UT2004, UE2Runtime, U2XMP
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The moving brush class. This is a built-in Unreal class and it shouldn't be modified. Note that movers by default have bNoDelete==true. This makes movers and their default properties remain on the client side. If a mover subclass has bNoDelete=false, then its default properties must be replicated
Properties[edit]
See Mover properties.
Enums[edit]
EBumpType[edit]
- BT_PlayerBump
- Can only be bumped by player.
- BT_PawnBump
- Can be bumped by any pawn
- BT_AnyBump
- Can be bumped by any solid actor
EMoverEncroachType[edit]
- ME_StopWhenEncroach
- Stop when we hit an actor.
- ME_ReturnWhenEncroach
- Return to previous position when we hit an actor.
- ME_CrushWhenEncroach
- Crush the poor helpless actor.
- ME_IgnoreWhenEncroach
- Ignore encroached actors.
EMoverGlideType[edit]
- MV_MoveByTime
- Move linearly.
- MV_GlideByTime
- Move with smooth acceleration.
Functions[edit]
Events[edit]
BeginPlay[edit]
Overrides: Actor.BeginPlay
Bump[edit]
Overrides: Actor.Bump
EncroachingOn[edit]
Overrides: Actor.EncroachingOn
KeyFrameReached[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
Overrides: Actor.TakeDamage
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
DoClose[edit]
DoOpen[edit]
FinishedClosing[edit]
FinishedOpening[edit]
FinishNotify[edit]
InterpolateTo[edit]
MakeGroupReturn[edit]
MakeGroupStop[edit]
PlayClosingSound[edit]
PlayOpeningSound[edit]
SetKeyframe[edit]
SetTeam[edit]
Overrides: Actor.SetTeam
StartInterpolation[edit]
Overrides: Actor.StartInterpolation
States[edit]
BumpButton[edit]
BumpButton.BeginEvent[edit]
Overrides: Actor.BeginEvent (global)
BumpButton.Bump[edit]
Overrides: Bump (global)
BumpButton.EndEvent[edit]
Overrides: Actor.EndEvent (global)
BumpOpenTimed[edit]
Extends: OpenTimedMover
BumpOpenTimed.Bump[edit]
Overrides: Bump (global)
BumpOpenTimed.DisableTrigger[edit]
Overrides: OpenTimedMover.DisableTrigger
BumpOpenTimed.EnableTrigger[edit]
Overrides: OpenTimedMover.EnableTrigger
OpenTimedMover[edit]
OpenTimedMover.DisableTrigger[edit]
OpenTimedMover.EnableTrigger[edit]
StandOpenTimed[edit]
Extends: OpenTimedMover
StandOpenTimed.Attach[edit]
Overrides: Actor.Attach (global)
StandOpenTimed.DisableTrigger[edit]
Overrides: OpenTimedMover.DisableTrigger
StandOpenTimed.EnableTrigger[edit]
Overrides: OpenTimedMover.EnableTrigger
TriggerControl[edit]
TriggerControl.BeginState[edit]
Overrides: Object.BeginState (global)
TriggerControl.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)
TriggerOpenTimed[edit]
Extends: OpenTimedMover
TriggerOpenTimed.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerOpenTimed.DisableTrigger[edit]
Overrides: OpenTimedMover.DisableTrigger
TriggerOpenTimed.EnableTrigger[edit]
Overrides: OpenTimedMover.EnableTrigger
TriggerPound[edit]
TriggerPound.BeginState[edit]
Overrides: Object.BeginState (global)
TriggerPound.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerPound.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)
TriggerToggle[edit]
TriggerToggle.Trigger[edit]
Overrides: Actor.Trigger (global)