I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:Mover (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Mover
Package: 
Engine
Direct subclass:
DeploySpinner
Known custom subclass:
Wormbo/DamageTriggerMover
This class in other games:
RTNP, U1, UT, UT2003, UT2004, UE2Runtime, U2XMP

The moving brush class. This is a built-in Unreal class and it shouldn't be modified. Note that movers by default have bNoDelete==true. This makes movers and their default properties remain on the client side. If a mover subclass has bNoDelete=false, then its default properties must be replicated

Properties[edit]

See Mover properties.

Enums[edit]

EBumpType[edit]

BT_PlayerBump 
Can only be bumped by player.
BT_PawnBump 
Can be bumped by any pawn
BT_AnyBump 
Can be bumped by any solid actor

EMoverEncroachType[edit]

ME_StopWhenEncroach 
Stop when we hit an actor.
ME_ReturnWhenEncroach 
Return to previous position when we hit an actor.
ME_CrushWhenEncroach 
Crush the poor helpless actor.
ME_IgnoreWhenEncroach 
Ignore encroached actors.

EMoverGlideType[edit]

MV_MoveByTime 
Move linearly.
MV_GlideByTime 
Move with smooth acceleration.

Functions[edit]

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


Bump[edit]

event Bump (Actor Other)

Overrides: Actor.Bump


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


KeyFrameReached[edit]

simulated event KeyFrameReached ()


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

DoClose[edit]

function DoClose ()


DoOpen[edit]

function DoOpen ()


FinishedClosing[edit]

function FinishedClosing ()


FinishedOpening[edit]

function FinishedOpening ()


FinishNotify[edit]

function FinishNotify ()


InterpolateTo[edit]

simulated final function InterpolateTo (byte NewKeyNum, float Seconds)


MakeGroupReturn[edit]

function MakeGroupReturn ()


MakeGroupStop[edit]

function MakeGroupStop ()


PlayClosingSound[edit]

function PlayClosingSound ()


PlayOpeningSound[edit]

function PlayOpeningSound ()


SetKeyframe[edit]

final function SetKeyframe (byte NewKeyNum, Object.Vector NewLocation, Object.Rotator NewRotation)


SetTeam[edit]

simulated function SetTeam (int NewTeam)

Overrides: Actor.SetTeam


StartInterpolation[edit]

simulated function StartInterpolation ()

Overrides: Actor.StartInterpolation


States[edit]

BumpButton[edit]

BumpButton.BeginEvent[edit]

event BeginEvent ()

Overrides: Actor.BeginEvent (global)


BumpButton.Bump[edit]

event Bump (Actor Other)

Overrides: Bump (global)


BumpButton.EndEvent[edit]

event EndEvent ()

Overrides: Actor.EndEvent (global)


BumpOpenTimed[edit]

Extends: OpenTimedMover

BumpOpenTimed.Bump[edit]

event Bump (Actor Other)

Overrides: Bump (global)


BumpOpenTimed.DisableTrigger[edit]

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


BumpOpenTimed.EnableTrigger[edit]

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


OpenTimedMover[edit]

OpenTimedMover.DisableTrigger[edit]

function DisableTrigger ()


OpenTimedMover.EnableTrigger[edit]

function EnableTrigger ()


StandOpenTimed[edit]

Extends: OpenTimedMover

StandOpenTimed.Attach[edit]

event Attach (Actor Other)

Overrides: Actor.Attach (global)


StandOpenTimed.DisableTrigger[edit]

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


StandOpenTimed.EnableTrigger[edit]

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


TriggerControl[edit]

TriggerControl.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


TriggerControl.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerControl.UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerOpenTimed[edit]

Extends: OpenTimedMover

TriggerOpenTimed.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerOpenTimed.DisableTrigger[edit]

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


TriggerOpenTimed.EnableTrigger[edit]

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


TriggerPound[edit]

TriggerPound.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


TriggerPound.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerPound.UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerToggle[edit]

TriggerToggle.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)