Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Mover (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Known custom subclass:
- Wormbo/DamageTriggerMover
- This class in other games:
- RTNP, U1, UT, UT2004, UE2Runtime, U2, U2XMP
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The moving brush class. This is a built-in Unreal class and it shouldn't be modified. Note that movers by default have bNoDelete==true. This makes movers and their default properties remain on the client side. If a mover subclass has bNoDelete=false, then its default properties must be replicated
Properties[edit]
See Mover properties.
Enums[edit]
EBumpType[edit]
- BT_PlayerBump
- Can only be bumped by player.
- BT_PawnBump
- Can be bumped by any pawn
- BT_AnyBump
- Can be bumped by any solid actor
EMoverEncroachType[edit]
- ME_StopWhenEncroach
- Stop when we hit an actor.
- ME_ReturnWhenEncroach
- Return to previous position when we hit an actor.
- ME_CrushWhenEncroach
- Crush the poor helpless actor.
- ME_IgnoreWhenEncroach
- Ignore encroached actors.
EMoverGlideType[edit]
- MV_MoveByTime
- Move linearly.
- MV_GlideByTime
- Move with smooth acceleration.
Functions[edit]
Events[edit]
BeginPlay[edit]
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
Bump[edit]
event Bump (Actor Other)
Overrides: Actor.Bump
EncroachingOn[edit]
Overrides: Actor.EncroachingOn
KeyFrameReached[edit]
simulated event KeyFrameReached ()
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
BaseFinished[edit]
function BaseFinished ()
BaseStarted[edit]
function BaseStarted ()
DoClose[edit]
function DoClose ()
DoOpen[edit]
function DoOpen ()
FinishedClosing[edit]
function FinishedClosing ()
FinishedOpening[edit]
function FinishedOpening ()
FinishNotify[edit]
function FinishNotify ()
InterpolateTo[edit]
MakeGroupReturn[edit]
function MakeGroupReturn ()
MakeGroupStop[edit]
function MakeGroupStop ()
MoverLooped[edit]
function MoverLooped ()
SetKeyframe[edit]
StartInterpolation[edit]
simulated function StartInterpolation ()
Overrides: Actor.StartInterpolation
States[edit]
See Mover states.