The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:GreenBlob (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GreenBlob.
Properties[edit]
Property group 'GreenBlob'[edit]
BlobTypes[edit]
Type: Texture
Array size: 5
Default value, index 0: Texture'UnrealShare.Effects.GreenBlob1'
Default value, index 1: Texture'UnrealShare.Effects.GreenBlob2'
Default value, index 2: Texture'UnrealShare.Effects.GreenBlob3'
Default value, index 3: Texture'UnrealShare.Effects.GreenBlob4'
Default value, index 4: Texture'UnrealShare.Effects.GreenBlob5'
Default values[edit]
Property | Value |
---|---|
bBounce | True |
bCollideWorld | True |
bUnlit | True |
CollisionHeight | 4.0 |
CollisionRadius | 4.0 |
DrawType | DT_Sprite |
LifeSpan | 7.0 |
NetPriority | 4.0 |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Style | STY_Translucent |
Texture | Texture'UnrealShare.Effects.GreenBlob1' |
Instance functions[edit]
Setup[edit]
simulated function Setup (Object.Vector WallNormal)
States[edit]
Explode[edit]
Modifiers: auto
Explode.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Explode.Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)