My program doesn't have bugs. It just develops random features.
UE1:HugeCannon (U1)
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Object >> Actor >> Decoration >> Cannon >> HugeCannon |
Contents
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HugeCannon.
Default values[edit]
Property | Value |
---|---|
CollisionHeight | 88.0 |
CollisionRadius | 88.0 |
Drop | 220.0 |
Health | 500.0 |
Mesh | LodMesh'UnrealI.HugeCannonM' |
TrackingRate | 7000 |