My program doesn't have bugs. It just develops random features.

UE1:HumanCarcass (RTNP)

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RTNP Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass
Package: 
UnrealShare
Direct subclasses:
DeadMales, FemaleBody, FemaleTorso
This class in other games:
U1, UT

HumanCarcass.

Properties

MasterReplacement

Type: class<CreatureChunks>


Default values

Property Value
bBlockActors False
bBlockPlayers False
bReducedHeight True
CollisionHeight 13.0
CollisionRadius 27.0
flies 0
PrePivot
Member Value
Z 26.0

Instance functions

CreateReplacement

function CreateReplacement ()

Overrides: CreatureCarcass.CreateReplacement


Initfor

function Initfor (Actor Other)

Overrides: CreatureCarcass.Initfor


ReduceCylinder

function ReduceCylinder ()

Overrides: CreatureCarcass.ReduceCylinder


SpawnHead

function SpawnHead ()


States

Dead

Dead.BeginState

event BeginState ()

Overrides: CreatureCarcass.Dead.BeginState