My program doesn't have bugs. It just develops random features.
UE1:HumanCarcass (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass |
- Package:
- UnrealShare
- Direct subclasses:
- DeadMales, FemaleBody, FemaleTorso
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
HumanCarcass.
Properties
MasterReplacement
Type: class<CreatureChunks>
Default values
Property | Value | ||||
---|---|---|---|---|---|
bBlockActors | False | ||||
bBlockPlayers | False | ||||
bReducedHeight | True | ||||
CollisionHeight | 13.0 | ||||
CollisionRadius | 27.0 | ||||
flies | 0 | ||||
PrePivot |
|
Instance functions
CreateReplacement
function CreateReplacement ()
Overrides: CreatureCarcass.CreateReplacement
Initfor
function Initfor (Actor Other)
Overrides: CreatureCarcass.Initfor
ReduceCylinder
function ReduceCylinder ()
Overrides: CreatureCarcass.ReduceCylinder
SpawnHead
function SpawnHead ()
States
Dead
Dead.BeginState
event BeginState ()
Overrides: CreatureCarcass.Dead.BeginState