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UE1:InGameObjectives (UT)

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UT Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> InGameObjectives
Package: 
UTMenu

null

Properties

AI

Type: AssaultInfo


BackButton

Type: NotifyButton


BG1

Type: Texture

Array size: 4


BG2

Type: Texture

Array size: 4


BG3

Type: Texture

Array size: 4


BGName1

Type: string

Array size: 4


Default value, index 0: "UTMenu.Ladr11"

Default value, index 1: "UTMenu.Ladr12"

Default value, index 2: "UTMenu.Ladr13"

Default value, index 3: "UTMenu.Ladr14"

BGName2

Type: string

Array size: 4


Default value, index 0: "UTMenu.Ladr21"

Default value, index 1: "UTMenu.Ladr22"

Default value, index 2: "UTMenu.Ladr23"

Default value, index 3: "UTMenu.Ladr24"

BGName3

Type: string

Array size: 4


Default value, index 0: "UTMenu.Ladr31"

Default value, index 1: "UTMenu.Ladr32"

Default value, index 2: "UTMenu.Ladr33"

Default value, index 3: "UTMenu.Ladr34"

bMapStatic

Type: bool


BrowserName

Type: string

Modifiers: localized


Default value: "Mission Objectives"

Descscrolldown

Type: NotifyButton


Descscrollup

Type: NotifyButton


EmptyText

Type: string


Initialized

Type: bool


MapShot

Type: Texture


MapStatic

Type: StaticArea


Names

Type: LadderButton

Array size: 8


NextButton

Type: NotifyButton


NumNames

Type: int


ObjDescArea

Type: UTFadeTextArea


ObjectiveString

Type: string

Modifiers: localized


Default value: "Objective"

OrdersTransmissionText

Type: string

Modifiers: localized


Default value: "Orders Transmission Follows"

SelectedO

Type: int


StandByText

Type: string

Modifiers: localized


StaticScale

Type: float


StaticTex

Type: Texture


Default value: Texture'Botpack.LadrStatic.Static.Static_A00'

Title1

Type: NotifyButton


Instance functions

AddObjDesc

function AddObjDesc ()


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Close

function Close (optional bool bByParent)

Overrides: UWindowWindow.Close


Created

function Created ()

Overrides: UWindowWindow.Created


HideWindow

function HideWindow ()

Overrides: UWindowWindow.HideWindow


NameSelected

function NameSelected (int i)


Notify

function Notify (UWindowWindow B, byte E)

Overrides: NotifyWindow.Notify


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


SetMapShot

function SetMapShot (Texture NewShot)


Tick

function Tick (float Delta)

Overrides: UWindowWindow.Tick