UE1:InGameObjectives (UT)
Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> InGameObjectives |
- Package:
- UTMenu
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Properties
AI
Type: AssaultInfo
BackButton
Type: NotifyButton
BG1
Type: Texture
Array size: 4
BG2
Type: Texture
Array size: 4
BG3
Type: Texture
Array size: 4
BGName1
Type: string
Array size: 4
Default value, index 0: "UTMenu.Ladr11"
Default value, index 1: "UTMenu.Ladr12"
Default value, index 2: "UTMenu.Ladr13"
Default value, index 3: "UTMenu.Ladr14"
BGName2
Type: string
Array size: 4
Default value, index 0: "UTMenu.Ladr21"
Default value, index 1: "UTMenu.Ladr22"
Default value, index 2: "UTMenu.Ladr23"
Default value, index 3: "UTMenu.Ladr24"
BGName3
Type: string
Array size: 4
Default value, index 0: "UTMenu.Ladr31"
Default value, index 1: "UTMenu.Ladr32"
Default value, index 2: "UTMenu.Ladr33"
Default value, index 3: "UTMenu.Ladr34"
bMapStatic
Type: bool
BrowserName
Type: string
Modifiers: localized
Default value: "Mission Objectives"
Descscrolldown
Type: NotifyButton
Descscrollup
Type: NotifyButton
EmptyText
Type: string
Initialized
Type: bool
MapShot
Type: Texture
MapStatic
Type: StaticArea
Names
Type: LadderButton
Array size: 8
NextButton
Type: NotifyButton
NumNames
Type: int
ObjDescArea
Type: UTFadeTextArea
ObjectiveString
Type: string
Modifiers: localized
Default value: "Objective"
OrdersTransmissionText
Type: string
Modifiers: localized
Default value: "Orders Transmission Follows"
SelectedO
Type: int
StandByText
Type: string
Modifiers: localized
StaticScale
Type: float
StaticTex
Type: Texture
Default value: Texture'Botpack.LadrStatic.Static.Static_A00'
Title1
Type: NotifyButton
Instance functions
AddObjDesc
BeforePaint
Overrides: UWindowWindow.BeforePaint
Close
Overrides: UWindowWindow.Close
Created
Overrides: UWindowWindow.Created
HideWindow
Overrides: UWindowWindow.HideWindow
NameSelected
Notify
Overrides: NotifyWindow.Notify
Paint
Overrides: UWindowWindow.Paint
SetMapShot
Tick
Overrides: UWindowWindow.Tick