My program doesn't have bugs. It just develops random features.

UE1:InterpolatingObject (U1)

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U1 Object >> Actor >> Decoration >> InterpolatingObject
Package: 
UnrealShare
This class in other games:
RTNP, UT

InterpolatingObject.

Default values[edit]

Property Value
bStatic False
DrawType DT_Mesh
Mesh LodMesh'UnrealShare.CandleM'

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Decoration.Destroyed


interpolateend[edit]

event interpolateend (Actor Other)

Overrides: Actor.InterpolateEnd


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Decoration.Trigger