My program doesn't have bugs. It just develops random features.

UE1:Invisibility (U1)

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U1 Object >> Actor >> Inventory >> Pickup >> Invisibility
Package: 
UnrealI
This class in other games:
RTNP, UT

Invisibility.

Properties

TempVis

Type: byte


Default values

Property Value
ActivateSound Sound'UnrealI.Pickups.Invisible'
AmbientGlow 96
bActivatable True
bAutoActivate True
bDisplayableInv True
Charge 100
CollisionHeight 17.0
CollisionRadius 15.0
ExpireMessage "Invisibility has worn off."
Icon Texture'UnrealI.Icons.I_Invisibility'
MaxDesireability 1.2
Mesh LodMesh'UnrealI.InvisibilityMesh'
PickupMessage "You have Invisibility"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealI.InvisibilityMesh'
RemoteRole ROLE_DumbProxy
RespawnTime 100.0

Instance functions

Invisibility

function Invisibility (bool Vis)


States

Activated

Activated.BeginState

event BeginState ()

Overrides: Inventory.Activated.BeginState


Activated.endstate

event endstate ()

Overrides: Inventory.Activated.EndState


Activated.Timer

event Timer ()

Overrides: Actor.Timer (global)


DeActivated