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UE1:Invisibility (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Invisibility
Package: 
UnrealI
This class in other games:
RTNP, U1

Invisibility.

Properties[edit]

TempVis[edit]

Type: byte


Default values[edit]

Property Value
ActivateSound Sound'UnrealI.Pickups.Invisible'
AmbientGlow 96
bActivatable True
bAutoActivate True
bDisplayableInv True
Charge 100
CollisionHeight 17.0
CollisionRadius 15.0
ExpireMessage "Invisibility has worn off."
Icon Texture'UnrealI.Icons.I_Invisibility'
MaxDesireability 1.2
Mesh LodMesh'UnrealI.InvisibilityMesh'
PickupMessage "You have Invisibility"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealI.InvisibilityMesh'
RemoteRole ROLE_DumbProxy
RespawnTime 100.0

Instance functions[edit]

Invisibility[edit]

function Invisibility (bool Vis)


States[edit]

Activated[edit]

Activated.BeginState[edit]

event BeginState ()

Overrides: Inventory.Activated.BeginState


Activated.endstate[edit]

event endstate ()

Overrides: Inventory.Activated.EndState


Activated.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


DeActivated[edit]