Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:Jumper (U1)

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U1 Object >> Actor >> Triggers >> Jumper
Package: 
UnrealShare
This class in other games:
RTNP, UT

Jumper. Creatures will jump on hitting this trigger in direction specified

Properties[edit]

Property group 'Jumper'[edit]

bOnceOnly[edit]

Type: bool


JumpZ[edit]

Type: float


LimitedToClass[edit]

Type: class<ScriptedPawn>


Internal variables[edit]

Pending[edit]

Type: ScriptedPawn


Default values[edit]

Property Value
bDirectional True

Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer


Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch