My program doesn't have bugs. It just develops random features.
UE1:KraalBolt (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> KraalBolt |
- Package:
- UnrealI
- Direct subclasses:
- CannonBolt, EliteKrallBolt
- This class in other games:
- U1, UT
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KraalBolt.
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 255 |
bUnlit | True |
Damage | 15.0 |
LifeSpan | 7.5 |
LightBrightness | 200 |
LightEffect | LE_NonIncidence |
LightHue | 102 |
LightRadius | 4 |
LightType | LT_Steady |
MaxSpeed | 800.0 |
Mesh | LodMesh'UnrealI.Krallbm' |
MomentumTransfer | 10000 |
RemoteRole | ROLE_SimulatedProxy |
SpawnSound | Sound'UnrealI.Krall.Krasht2' |
Speed | 800.0 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
MakeSound[edit]
function MakeSound ()
States[edit]
Flying[edit]
Modifiers: auto
Flying.ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)