My program doesn't have bugs. It just develops random features.

UE1:KraalBolt (RTNP)

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RTNP Object >> Actor >> Projectile >> KraalBolt
Package: 
UnrealI
Direct subclasses:
CannonBolt, EliteKrallBolt
This class in other games:
U1, UT

KraalBolt.

Default values[edit]

Property Value
AmbientGlow 255
bUnlit True
Damage 15.0
LifeSpan 7.5
LightBrightness 200
LightEffect LE_NonIncidence
LightHue 102
LightRadius 4
LightType LT_Steady
MaxSpeed 800.0
Mesh LodMesh'UnrealI.Krallbm'
MomentumTransfer 10000
RemoteRole ROLE_SimulatedProxy
SpawnSound Sound'UnrealI.Krall.Krasht2'
Speed 800.0

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


MakeSound[edit]

function MakeSound ()


States[edit]

Flying[edit]

Modifiers: auto

Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)