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UE1:LeglessKrall (UT)

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UT Object >> Actor >> Pawn >> ScriptedPawn >> Krall >> LeglessKrall
Package: 
UnrealI
This class in other games:
RTNP, U1

LeglessKrall.

Properties

startTime

Type: float


Default values

Property Value
Aggressiveness 10.0
AnimSequence 'LegLoss'
bMovingRangedAttack False
CollisionHeight 21.0
GroundSpeed 80.0
JumpZ -1.0
MeleeRange -30.0
PrePivot
Member Value
Z 25.0
UnderWaterTime 1.0

Functions

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Krall.PreBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage


Other instance functions

CanFireAtEnemy

function bool CanFireAtEnemy ()

Overrides: Krall.CanFireAtEnemy


Initfor

function Initfor (Krall Other)


PlayChallenge

function PlayChallenge ()

Overrides: Krall.PlayChallenge


PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PlayInAir

function PlayInAir ()

Overrides: Krall.PlayInAir


PlayLanded

function PlayLanded (float impactVel)

Overrides: Krall.PlayLanded


PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: Krall.PlayMeleeAttack


PlayMovingAttack

function PlayMovingAttack ()

Overrides: Krall.PlayMovingAttack


PlayOutOfWater

function PlayOutOfWater ()

Overrides: Krall.PlayOutOfWater


PlayPatrolStop

function PlayPatrolStop ()

Overrides: Krall.PlayPatrolStop


PlayRangedAttack

function PlayRangedAttack ()

Overrides: Krall.PlayRangedAttack


PlayRunning

function PlayRunning ()

Overrides: Krall.PlayRunning


PlaySwimming

function PlaySwimming ()

Overrides: Krall.PlaySwimming


PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Krall.PlayTakeHit


PlayThreatening

function PlayThreatening ()

Overrides: Krall.PlayThreatening


PlayTurning

function PlayTurning ()

Overrides: Krall.PlayTurning


PlayVictoryDance

function PlayVictoryDance ()

Overrides: Krall.PlayVictoryDance


PlayWaiting

function PlayWaiting ()

Overrides: Krall.PlayWaiting


PlayWaitingAmbush

function PlayWaitingAmbush ()

Overrides: Krall.PlayWaitingAmbush


PlayWalking

function PlayWalking ()

Overrides: Krall.PlayWalking


SpawnShot

function SpawnShot ()

Overrides: Krall.SpawnShot


TweenToFalling

function TweenToFalling ()

Overrides: Krall.TweenToFalling


TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Krall.TweenToFighter


TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Krall.TweenToPatrolStop


TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Krall.TweenToRunning


TweenToSwimming

function TweenToSwimming (float tweentime)

Overrides: Krall.TweenToSwimming


TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Krall.TweenToWaiting


TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Krall.TweenToWalking


WhatToDoNext

function WhatToDoNext (name LikelyState, name LikelyLabel)

Overrides: ScriptedPawn.WhatToDoNext


States

TacticalMove

Inherits from: Krall.TacticalMove

Ignores: HearNoise, SeePlayer

TacticalMove.TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Krall.TacticalMove.TweenToRunning