I'm a doctor, not a mechanic

UE1:LesserBrute (UT)

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UT Object >> Actor >> Pawn >> ScriptedPawn >> Brute >> LesserBrute
Package: 
UnrealShare
This class in other games:
RTNP, U1

LesserBrute.

Default values[edit]

Property Value
AccelRate 400.0
Buoyancy 240.0
CarcassType Class'UnrealShare.LesserBruteCarcass'
CollisionHeight 42.0
CollisionRadius 42.0
DrawScale 0.8
Fatness 110
GroundSpeed 130.0
Health 180
Mass 250.0
ReducedDamagePct 0.0
ReducedDamageType 'None'
ReFireRate 0.2
Skin Texture'UnrealShare.Skins.Brute3'
WhipDamage 14

Instance functions[edit]

GoBerserk[edit]

function GoBerserk ()

Overrides: Brute.GoBerserk


PlayMovingAttack[edit]

function PlayMovingAttack ()

Overrides: Brute.PlayMovingAttack


PlayRunning[edit]

function PlayRunning ()

Overrides: Brute.PlayRunning


PlayWalking[edit]

function PlayWalking ()

Overrides: Brute.PlayWalking


States[edit]

TacticalMove[edit]

Inherits from: ScriptedPawn.TacticalMove

Ignores: HearNoise, SeePlayer

TacticalMove.AnimEnd[edit]

event AnimEnd ()

Overrides: ScriptedPawn.TacticalMove.AnimEnd


TacticalMove.BeginState[edit]

event BeginState ()

Overrides: ScriptedPawn.TacticalMove.BeginState


TacticalMove.EndState[edit]

event EndState ()

Overrides: ScriptedPawn.TacticalMove.EndState