My program doesn't have bugs. It just develops random features.
UE1:LoopMover (RTNP)
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LoopMover.
Properties[edit]
NextKeyNum[edit]
Type: int
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Mover.BeginPlay
Other instance functions[edit]
DoOpen[edit]
function DoOpen ()
Overrides: Mover.DoOpen
States[edit]
LoopMove[edit]
LoopMove.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
LoopMove.InterpolateEnd[edit]
event InterpolateEnd (Actor Other)
Overrides: Mover.InterpolateEnd (global)
LoopMove.Trigger[edit]
Overrides: Actor.Trigger (global)
LoopMove.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)